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With both his terrestrial and
lunar forces eliminated, Yuri has retreated to his
ancestral home in Transylvania. Yuri must be stopped before he
can rebuild his power over the weak-minded! Your mission
objective is to destroy Yuri's Castle and all his forces and
kill Yuri.
Yuri is using Psychic Beacons
to control both an Allied and Soviet base. You'll be fighting
against three different types of armies. Go ahead and deploy
your MCV and build up your base as you normally would. Make sure
to build Battle Bunkers all around your base and fill them with
Conscripts. Build both ground and air defenses, and plenty of
both. Your going to be attacked from both land and air. Be
prepared for anything. If one of your bases defenses gets
destroyed, build another. Make sure to keep your base well
defended!
NOTE: When you get the
Spy Plane, check out the southwest corner and the eastern edge
of the map. You'll find some Terrorists and Demo Trucks in the
southeast corner. If you move a unit to them, they will be yours
to use, plus you'll get to build them when you have the
necessary structures.
Tip: One of the keys to
victory is taking out Yuri's ability to make an income.
Targeting his Grinders is important. You'll find one to your
west. Another Grinder is near the Secret Lab. By the way, this
Secret lab gives you the ability to build Grande Cannons. If you
place one near the Secret Lab, you'll be able to hit targets in
the center of the map and destroy some of the units that are
being made to attack your base.
In order to get back control of
the Allied and Soviet bases Yuri has under mind control, you
need to destroy the Psychic Beacons controlling these bases.
There are several ways to do this. Here's one way that may save
you on losing units. You can build a Nuke and take out the
Psychic Beacon controlling the Allied base, and use Siege
Choppers to take out the Psychic Beacon Controlling the Soviet
base located up the maps right side. Just deploy the Siege
Choppers behind the Beacon.
NOTE: When you build and
place a Nuke Silo, this triggers Yuri to build his own super
weapons. He builds a Nuke Silo in the Soviet base, a Weather
Control Device in the Allied base, and a Psychic Dominator and
Genetic Mutator in his base. Since you built your Nuke Silo
first, you will get to fire first. So target the Psychic Beacon
controlling the Allied base. By doing this, you will gain
control of the Weather Control Device Yuri placed in there.
TIP: If you use both the
Nuke Silo and the Weather Control Device at the same time on
Yuri's Construction Yard, it will completely destroy it and stop
him from building any further structures. If you can do this
before starting your final assault on his forces, do it. It's to
your advantage.
Ok, time to end this war!
Build up [mass-produce] a huge force of Prism Tanks and mix them
with Robot Tanks and V3 Rocket Launchers. Robot Tanks cannot be
mind controlled. So these are important to use, and Prism and
Rocket Launchers can fire out of the range of mind-control
units/structures. Also, keep using your Super Weapons to take
out Yuri's Power every chance you get. And if you took out his
Construction Yard as suggested to do before starting your
assault, then whatever you destroy can't be rebuilt! The idea is
to get his Bio Reactors so his defenses are powered down.
After you've eliminated the
bulk of his Power, use your forces and concentrate on Yuri's
Castle [Fortress], throwing everything you have at it. Don't
worry about other structures in the base. Just the Castle.
When Yuri's Castle [Fortress]
is nearing destruction, you get word from Zophia that Yuri has
found the Time Machine you used in San Francisco in the first
mission. He escapes back in time. But all is NOT lost. Zophia
has the command codes for the Time Machine. She uses the codes
to overload the machine sending Yuri millions of years into the
past! Way back to the prehistoric times where he comes face to
face with REXY. Yuri's threat of world domination is OVER!
Congrats Comrade
Commander...Victory is YOURS!
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