Player Submitted Yuri's Revenge Strategies 

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Submitted by fpotd
Defending Bridges!
If you have a problem with an enemy always attacking from bridges, here is are some tactics to stop it from happening. 

Allies: Build a battle fortress and fill it with 4 guardian GI's and a SEAL or Tanya. Move it to the bridge. If your really serious (And rich) build two B. Forts and fill one with Guard. GI's and one with 4 Ordinary GI's and a SEAL or Tanya.

Soviet: Build two or three Apoc. tanks and put them one either side, or blocking completely, the bridge. (Three needed to block it completely.) Then put three Rhino's behind them so they shoot over the Apoc.'s. Two or three Flack Tracks and some Flack Troopers help.

Yuri: Build two Master minds, some Yuri Clones, lasher and Gattling tanks and one Magnetron. Put the Lasher tanks up front (Three will do). Move the two Mast. Minds to either side of the bridge behind that and put the Magnetron between them. Put the Clones behind that with the Gattling tanks for Anti-air. A Virus can help as can a deployed Chaos Drone.

Submitted by Mad Sniper
Two Yuri Primes...Double the FUN!
This may not really work out perfect if your playing against a human player since the human is usually smarter. But it does work well against the AI in skirmish mode! Get 2 Yuri Primes. NOTE: (By getting a Cloning Vat you can get two for the price of one!) Next get about 4 Viruses, about 5 Lasher Light Tanks and 3 Floating Discs. Head to the enemy base with this battle group. First off have the Floating Discs drain the enemy power and the other ones for cover fire. The Viruses will take care of any infantry that can knock down the Floating Discs. Take the two Yuri Primes and one by one capture the enemy structures and sell them or use it to your advantage. The Lasher Light Tanks will protect you from any other tanks. By using this strategy the enemy has no power, losing infantry like crazy and getting it's structures taken away. Yea that's about it.

Submitted by Mutha Superia
Allied Diversions!
On Naval maps, use Robot tanks and SEALs and look for a weak link in the enemy defenses. Use Robot tanks to bust any walls and Gatling Cannons. Your Robot tanks are your diversion for your SEAL team. In the confusion, get your SEALs in and blow up as much as possible. Aim for power plants to power down Gatling Cannons, etc. Then hit as many other buildings as possible. If you can get at the Construction Yard, this would be a bonus! This is a good tactic for downing enemy power before an invasion with Prism tanks or Battle Fortresses.

Submitted by Emperor
Siege Chopper Push!
Get 10 Siege Choppers and protect them with your other units. Deploy Siege Choppers in front of your enemy's base. Once you destroyed part of your enemy's base, un-deploy some of your Choppers and deploy in front of other Choppers. Continue this and you will be able to destroy your enemy's base safely. But remember to protect your Siege Choppers with a mix of other units!

Submitted by Artan Ibrahimi
Yuri's Flying Saucers!
Play as Yuri and make 5 Floating Disks. Head to your opponents base. Use one Floating Disk on his Power Plant to power down his main base defenses, another on the Refinery to steal the money, and use the other three to take out the Construction Yard!

Submitted by GingerFreak
Making da Money!
As Yuri you can make an army of Initiates (60 or so) for 12000, then use the Genetic Mutator on them to turn em into Brutes. If you sell the Brutes in the Grinder, you will make about 20000. Instant profit. Or you could just attack with the Brutes.

Submitted by Shaakber Shatursun
I Sense Chaos!
Choose Yuri and build many Magnetrons, Gatling tanks, Lashers, and chaos drones. Send the drones in different areas and deploy them. Send Magnetrons, Lashers, and Gatling tanks to the same areas of those chaos Drones. Use Magnetrons to bring units to the Drones and Gatling tanks. Your Gatling tanks could probably destroy the unit in the air but if not your deployed Chaos Drones and Lashers will rip the unit(s) into shreds!

Submitted by Rob Schuman
Double Wammie!
Have the Magnetron grab a Harvester right when it returns with the ore. Then drop it right away destroying both Harvester and Refinery!

Submitted by Mutha Superia
Yuri Tank Destroyers!
Build Magnetons and Gatling tanks at a ratio of 1 to 3. Drag enemy tanks to the Gatling tanks and you will be able to shoot them before they land. This works well because all units are much weaker in the air and also because they won't be able to fire back. Have Fun!

Submitted by Joao Rodrigues
Fighting Yuri Tips!
This is a go-around when facing an enemy who uses lots of Yuri clones. The best way to fight Yuri clones are with: Dogs, War Miners, and roving groups of flak traks, who must outnumber the clones, because they hardly damage each other, and kill the clones easily. For the Allies, Rocketeers work fine if the clones aren't under Gatling cover. If they are try using Seals/Seal IFV.

Submitted by Stijn Gijsen
It adds up!
The Brute has a cost of 500 credit, the initiate a cost of 200 credit.. That's a difference in cost, and in building speed. First, make sure your enemies aren't Yuri, or haven't got a mutator ready/almost ready, since then, they will use it on your units. The point is, that you can create a large force of initiates, and afterwards use a the mutator on your units, you'll be the winner, I am sure! Each tile supports 3 infantry units on it at once, so filling 9 tiles would give you a wopping 27 brutes! and the mutator has got a much larger range! (maybe it wouldn't be smart to place a large amount of infantry near each other, cuzz the enemy may use the chronosphere or iron curtain on your units!

Submitted by Tek 
Gattlins n Brutes!
I've noticed a good defense combo for Yuri's side in skirmish games: Gattling tanks and Brutes. Brutes are effecive tank killers while gattling tanks rip through any infantry and aircraft that might harass the Brutes. Gattling tanks are also good for when British Snipers, SEALS or any long-range one-shot-kill infantry are killing your Brutes. Gattling tanks are good quick response units for anything but tanks.

Submitted by Kruptos 
Couple good strategies!
Soviets: 4 Choppers + 2 Apocs + 5-8 rhinos and Boris, are a 
good attack team... apocs and rhinos protect, choppers waste 
defenses and power, Boris calls his migs...

Combine the Spy plane with boris for fooling the Anti-Air defenses!

Allieds: Robot Tanks rule against Yuri since he can't mind contol them, and remember in case of masterminds chrono in always 4 tanks per master and they will 
get destroyed by overheat...

Submitted by jt290 
Couple good strategies!
YURI: First get a magnetron and about three or four gattling tanks and some lasher tanks. Then with the magnetron attack a miner or a tank and watch as the gattling tanks shoot at it in the air! The lasher tanks are for defense.

Also I find an interesting way to protect your power. When you build your bio reactor build it close to the back of your construction yard. Then put five initiates in the bio reactor & then build your walls around both. Then later you can sell some of the walls to put another bio reactor with five initiates or a battle lab in there.

ALLIES: I call this the Navy Seal Rush. As soon as you build your air force command center start building some air units to harass the enemy only about five (remember that this is a rush don't let them build to much defense). When you build your war factory build an I.F.V. then a crono miner also build a Navy Seal. Put the Navy Seal in the I.F.V. and send it right to the construction yard. Deploy the I.F.V. and BOOM! Then take out other key structures, war factory, refinery, etc.

NOTE: This strategy is MUCH easier if you start with no units but the M.C.V.

Submitted by Conner Howell 
The Railway Strategy!
1) Make a line of magnetrons from your base to the enemy base. 
2) Using the magnetron closest to the enemy base, grab a unit from the base. 
3) Using the magnetron behind the first one, pull the newly grabbed unit toward it. 
4) keep repeating step three until the unit gets pulled to the end of the line. 
5) Using the last magnetron you can pull the helpless unit into your defenses.

Basically you are trying to pull an enemy unit from its base to your base with a line of magnetrons. This works easier on small maps.

Submitted by Crazy Ivan 
Tanya and crew!
What I find handy in Yuri's revenge is I build 2 refineries. Then I sell one of them. But when I placed the refinery I got a miner, I still keep the miner and it will keep mining for me! But when u sell the refinery u get half the cash back so your wiping $500 of the ore miner construction in the war factory! 

Submitted by Mew2436 
Food for the Grinder!
Ok.. Your Yuri, you have a grinder, and you have some Clones (Yuris). Your outta cash, Sooooo.. Go Car and People Hunting! It's Advisable when you start, look for Civilian Cars and People. So when you are in a money pinch you can just go there, and take how much you need, then dump them in the Grinder. Instant cash!

Submitted by Josh Bell 
Tanya and crew!
A good strategy for the Allies in Yuri's revenge would be for the Battle Fortress Tank. Putting 4 Guardian GIs into it and a Tanya gives you the ability to take out tanks and infantry. Also if you get into the enemy base unload and let Tanya do the rest.

Submitted by FallfromGrace 
Yuri Magnetron Tips!
The Magnetron can be used as an offensive weapon by making sure that the path between the target, and the Magnetron has an obstruction of some sort-a wall, a cliff or a building. If a vehicle is dropped over a non crossable tile, it will be instantly destroyed.

The magnetron can also be used as a transport, lifting your own units to heights that cannot normally be scaled in time. Examples would be the lift an IFV or flak trak with engineers over a cliff or to transport tank units to hit at an enemies weak point.

Submitted by Phillip Leung
Turn em into Brutes!
Set the Mode on Super Weapons, Choose Yuris Side, and begin the game, build 2-3 Slave Miners in the beginning, Finish Building the rest of your base, then build a Genetic Mutator, once charged up, make all your slaves follow the slave miner close to the enemies base, use your Genetic Mutator and watch your little slaves become Brutes and smash there base to pieces!

Submitted by Howitzer 
Russian Siege!
The best and also rather cheap method that I have found of mounting a good attack with the new and improved Russian Army is this: I build 2 or 3 siege choppers, 6 rhino tanks (more if you really need the cover), and I use Boris to get rid of infantry. Fly the choppers into range and move the tanks and Boris just ahead of them. The choppers will lay siege (hehe) to the enemy base and should not be in to much danger.

Submitted by Kilikmaster 
Magnetron + Chaos Drone Strategy:
Get a group of Magnetrons and Chaos Drones, about 2 magnetrons to every chaos drone. Take the magnetrons towards the enemy base and lay siege to enemy units and buildings with the magnetrons. Have the drone in between the magnetrons, deployed, so if the enemy sends units to attack the magnetrons they get hit by the chaos drone's gases and turn on each other. Mix in Gattling tanks in the drone's range or behind it, to take out air units or infantry. Also, if the enemy has long range tanks, u can use the magnetron to bring them into the chaos drone's range, so they attack each other.

Yuri Prime Strategy:
Yuri Prime is a very powerful mind control unit. It can hover above the ground and thus over water. A powerful, yet pretty cheap tactic with them, is to quickly as possible make a yuri prime, and then find a weak point in the enemy base and send it in. Since it can mind control buildings (one at a time), mind control the MCV and sell it. If it is early on in the game, the enemy is almost helpless after that. Also sell a war factory or service depot to prevent the enemy from making another MCV. Once on a water map, i was towards the southern east part of the map, on an island. My Yuri enemy sent a Yuri prime around the back, and mind controlled my MCV, then sold it. Since I was focusing on my defenses towards the front since he was harassing my miners and front defenses, I did not even notice it till I realized I could not build anything anymore.

Submitted by RfcFan 
Drop the goods!
Use a magnetron to drag a unit up and over a building, once the unit is directly above the building, move your unit and the magnetic field will deactivate causing the enemy unit to fall to the building, destroying the unit and sometimes the building too!!

Submitted by Bill Hibberd
Skirmish mode tactic!
This will only work when playing against the AI because they're the only ones stupid enough not to do anything about it. While playing as Yuri, build some Magnetrons and Masterminds, then use the Magnetrons to pull tanks out of the enemy base one by one and you the masterminds to mind control them and then put them into the grinder, you can also use the magnetrons to pull miners from ore fields, and then have tanks waiting by the magnetron to destroy it.

Submitted by Tank Guy 
Some good player tips!
ALLIES: When playing as the Allies, make sure you have at least 5 robot 
tanks around. They are psychic immune so they can get rid of those pesky Yuri clones.

SOVIET: Always keep around Terror drones, as they are also psychic immune and can kill Yuri clones much faster than robot tanks. Also keep many Tesla Tanks around (Single-Player) Since they make short work of any unit or structure. If it wasn't for Tesla Tanks, I wouldn't have beat the Soviet missions so quickly. In skirmish, regardless of your current money.

YURI: Always build Yuri Prime. I suggest building a Cloning Vats first 
though. Station a Yuri Prime with about 10-15 Yuri clones to capture units. Have the Yuri prime capture buildings are sell them, unless they are defensive buildings. The best thing to do is have two Yuri Primes, Thanks to the cloning vats! That way, if your against the allies, you can take over two prism towers, or a prism tower and another structure.

Submitted by Syletsia 
Here are some strategies for Yuri's Revenge. They are as follows:

Allied tactics:
The battle Fortress is a new deadly addition the the Allied arsenal. 
here are some Battle fortress combos:

4 guardian GI,s and one navy seal: proved very affective in numbers 
(about 4 to 5) when against Yuri's physic forces 3 crono legionaries, 1 navy seal and 1 guardian GI: helped me defeat the Soviet Apocalypse shadowed over America!

Soviet Tactics:
In numbers the new Siege chopper is deadly to both air and ground 
targets. make sure you have some in your army

Submitted by  BobFather 
Goodbye Construction Yard!
I have an awesome strategy for Yuri's side in skirmish mode. The only requirements are a fully charged Psychic Dominator and a fully charged Genetic Mutator. Use the Dominator on the enemies Construction Yard. It will destroy most of their buildings. Then, once the buildings are gone, use the Mutator on the units from the destroyed buildings. You should end up with (at the very least) 10-15 Brutes! Have fun.

Slaves to Brutes- Send a ton of slave miners to the largest ore deposit on the map (5-10 is enough, but the more the merrier!). Use the Genetic Mutator on your slaves, now you have five brutes per slave miner! Ain't dat cool?

Submitted by  SsSteve K 
Faster Build Rate!
This can be an expensive but interesting technique. Build multiple buildings (such as a war factory, barracks, or air force command center) to build the unit it usually builds much quicker. For example, building 10+ war factories will allow you to build vehicles with great speed. If you have 10+ air force command centers, you can build a harrier in about 5 seconds, which is a great difference in the normal time it takes to build it. A noticeable effect will not take place until you build at least five of these buildings. 

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