Facts & Tidbits from Yuri's Revenge

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This section contains interesting tidbits related to the expansion for Red Alert2, Yuri's Revenge. Stuff that you'll be able to do in the game, interesting notes, etc. This section is updated as info becomes available. Enjoy! If you would like to add an interesting fact that isn't listed here, or see a fact that is incorrect, send in an email and we'll post it. The newest entries start below. Now 80+ and growing!


 

  • The Yuri Psychic Dominator releases a blast of pure psychic energy in a radius about the size of the nuclear warhead's. The screen turns red and a floating Yuri head pops up to mock the player you've just annihilated.
  • Since the Yuri Slave Miner is considered a vehicle as well as a structure, you can build one at the construction yard and one at the war factory.
  • The first thing fans will notice in multiplayer online games is the changes made to Westwood Online. A quick co-op button was added, but the biggest change is the ability to create a game with up to six players. Next, when setting up a game, you'll not only see the starting positions of players on the map, but you can also choose where to start yourself.
  • The Soviet Siege Chopper can strafe ground units. Even better, it can land on the ground and deploy into a long-range cannon. When placed on an otherwise unreachable plateau, these units can be hard to take out.
  • The Allied battle fortress is an interesting unit too. It's a huge vehicle that can crush just about anything on the battlefield, even tanks. You can place five infantry units inside, so along with its primary gun, it's like a mobile garrisoned building.
  • The guardian GI is a fantastic infantry unit that is capable of hitting both land and air units with its rocket launcher. It can be deployed like the regular GI, but it has an uncrushable concrete barrier instead of relatively weak sandbags.
  • The Soviet Industrial Plant, when built, allows you to build vehicles at a cheaper price and faster rate.
  • The robot control center allows you to build robot tanks, which are impervious to Yuri's mind control devices and they can even hover over water. However, if you lose your base's power in middle of an assault, they'll suddenly shut down.
  • The Yuri Floating Disk equipped with a laser and is fairly tough to take down. It has some special abilities--place one over a certain type of building and you'll see some really devious results. If they're over power buildings, you'll shut down the enemy base. If they're over defensive structures, the structures will cease to function. The most underhanded way to use them is to place them over refineries. You'll slowly siphon money away from the enemy.
  • A Dinosaur Zoo map in Yuri's Revenge comes complete with dinosaurs that will eat your infantry!
  • The Gattling Tower and Gattling Tanks effective against both ground and air assaults.
  • You get six slaves for each Slave Miner you build. Slaves that are killed in the fields are eventually replaced automatically making the Slave Miner one hundred per cent self-sufficient. If the vehicle gets blown up, however, any slaves left behind will join the army that unwittingly freed them.
  • The Allied forces also have a powerful new defensive unit known as the Guardian GI. When this infantry unit is deployed it surrounds itself with a metal shield rather than the standard sandbags and, of course, it's armed with an anti-tank gun rather than a standard rifle.
  • The Soviet's main defense against tanks is also a brand new unit, the Battle Bunker, a structure capable of housing five infantries in the same way as a garrisoned building.
  • Yuri's Army is able to build bunkers large enough to house his fearsome Gattling Gun Tanks.
  • Tank units now take significantly longer to build - giving you more time to build up your defenses.
  • The Lasher Light Tank is a great all around unit, similar to the Grizzlies.
  • The Yuri side will get a Troop Transport.
  • The Chaos Drone is a robotic unit that messes with units' minds in a different way. By releasing clouds of hallucinatory gas, the Chaos Drone temporarily causes units to go berserk, attacking units and buildings.
  • The AI will be far more agressive this time around in Yuri's Revenge!
  • Tanya cannot be mind controlled, and is uncrushable.
  • The Allies Battle Fortress,  a huge vehicle, can run over walls and crush tanks!
  • The allies can now train SEALs in both single player and multiplayer (due to Tanya's hero status).
  • Civilians can be used in bio-reactors and grinders.
  • New civilian buildings include a machine shop (auto-heals vehicles), and civilian power plants (supply power, of course)
  • Big Ben, the Parliament, and the Tower of London will be in the London level.
  • The Magnetron will be able to lift ships and place them on land, instantly destroying them.
  • The battle fortress can run over walls and squash tanks.
  • In general, Yuri's side will cost more, but will have greater unit effectiveness.
  • Siege choppers are not air-air combat, like almost every air unit in any CnC games, they are air-ground attackers.
  • There is going to be a Quick-match co-op feture and team battle in WOL. Players will also be rewarded medals for special acievement.
  • Players can select starting locations and alliances before a game. In this state, players CAN ally w/ computers.
  • The soviets can build a Industrial Plant. This structure reduces the time and money required for their many vehicles.
  • The hospital now auto-heals infantry.
  • Up to five infantry units can provide extra "battery" power for Yuri's Bio Reactor, providing the building with up to an additional +20 in power. Note that the units placed inside the Bio Reactor do not die; in fact, if a Bio Reactor is destroyed, the freed units will appear, instantly controllable by their original owners.
  • With variable firing rates, the Gattling Cannon spins its barrels faster the longer it's in use during a combat situation, making it deadlier the longer the conflict lasts.
  • The Allies get a new unit called the Battle Fortress. It's a huge vehicle with lots of guns - big fun!
  • There will be one CD ROM for Yuri's Revenge. You will have to purchase a copy for each person playing in the game.
  • The 10 co-op missions that come with Yuri's Revenge are broken down into three sets of three missions, with an additional single co-op mission. In the first set, you play the Allies, fighting against Yuri and the Soviets. In the second set, you play the Soviets, fighting against the Allies and Yuri. In the third set, you play as Yuri, against the Soviets and the Allies. In the last single co-op mission, you can choose to play as either, or both the Allies and Soviets against Yuri.
  • Two new Tech Buildings come with the X-Pack. The first is the "Secret Lab" that, when captured, gives you the technology from a random nation that you don't currently have. The second is the "Machine Shop" that, when captured, regenerates the health of your vehicles.
  • When you're up against Yuri, whether you play as the Soviets or Allies, you will have to use different tactics than [those] you used in RA2. Soviets are still a brute force though, and will play in a similar fashion in Yuri's Revenge.
  • Some tweaks and changes have been made to units from Red Alert2 for the X-Pack that the RA2 team felt were needed. The Soviets also lose their Psychic powers. Yuri took them with him when he defected!
  • Players that want to play Yuri's Revenge on Westwood Online will have their own dedicated tournament and ladder system.
  • You won't be able to play as Yuri in the single player campaign, but you can in multiplayer.
  • Yuri's Revenge will be compatible with the Official RA2 Map Editor.
  • There are seven new single-player missions for both the Allied and Soviet sides, and both campaigns will square off each side against Yuri's brand-new third faction of genetically mutated and mind-controlled soldiers.
  • The slaves that come with Yuri's Slave Miner can be killed but regenerate automatically. If the Slave Miner is destroyed, the slaves cheer and join forces with the side that took it out, using their shovels as weapons! The Slave Minor is the unit the Yuri side uses to gather ore.
  • New units and tech buildings – Thirty new units, vehicles and tech buildings, which present players with new strategic challenges and opportunities.
  • Westwood Studios will continue its tradition of producing movie-quality cut scenes in Yuri’s Revenge. The original Red Alert 2 live-action cast, including Udo Kier as Yuri and Kari Wuhrer (more Kari, more fun) as Tanya, returns to Westwood to film the cut-scenes that will advance the story during gameplay.
  • Yuri’s Revenge is the largest expansion pack in Westwood’s history! in fact, Producer Mark Skaggs was quoted as saying, “This is the largest, most involved expansion pack in Westwood’s history, and we’re bringing some really exciting gameplay to our fans.”
  • Mark Skaggs, producer of Yuri's Revenge, says that the new Yuri side is physically weak and will use your own strengths against you. What the Yuris lack in physical power, however, they more than make up for in genetics, cloning, and psychic technology.
  • Westwood has given the Allies an uncharacteristically heavy assault tank in Yuri's Revenge. This slow-moving behemoth will be unlike any other unit in the Allied arsenal, and naturally, it will pack a heavy punch--it'll also be totally immune to any of Yuris' psychic powers.
  • For the Soviets, who have traditionally employed brute tactics and powerful but lumbering attacks, the break in the norm will be their fast raider unit, which will be light on armor but relatively nimble. In fact, the Soviets will look and play significantly differently in Yuri's Revenge than they did in Red Alert 2.
  • There will be NO playable demo before the release of the X-Pack.
  • Tanya can place C4 explosives on vehicles as well as on structures!
  • The entire development team that worked on Red Alert 2 is working on the expansion pack, which means that it will certainly have more substance than similar add-ons have had in the past.
  • Yuri's Revenge is currently in development at Westwood's Irvine, California studio, and it's being worked on by 10 of Red Alert 2's original team members. The rest of the staff is busy working on a top secret game.
  • Yuri Revenge has been in development since January of 2001.
  • Yuri's Revenge will be available sometime in the fall of 2001.
  • The expansion takes place about two months after the events of Red Alert 2, and it plays off of the mysterious disappearance of Yuri at the end of the Allied campaign of the original game.
  • You can play with the new Yuri side in multiplayer component.
  • Game includes 10 new cooperative maps and a number of new skirmish levels.
  • The Allies get a new, a heavy assault tank. This slow-moving behemoth will be unlike any other unit in the Allied arsenal, and naturally, it will pack a heavy punch--it'll also be totally immune to any of Yuris' psychic powers.
  • Boris replaces Yuri as the Soviet hero unit, and his specialty is to place a laser designator on enemy structures. Once his designator is "splashing" a structure, a group of Mig fighters will automatically take off and streak toward Boris' target and bomb it to oblivion. Boris comes equipped with a heavy machine gun for defense.
  • A new structure (bunker) has been added that allows you to garrison one tank, which give that tank a bonus for armor, accuracy, and power, making them very effective against tank rushes.
  • Yuri's faction does not rely on brute force, but rather on genetics, cloning, and psychic technology.
  • The very first mission in the game is to stop Yuri from firing off his Psychic Dominator in San Francisco.
  • The new Yuri faction will have around 30 new units in all: 11 infantry and vehicles, and between 15 and 19 structures.
  • San Francisco, Los Angeles, Seattle, Sydney, Cairo, Antarctica, and the moon are all some of the places where you'll butt heads with Yuri. You'll even be able to learn more of Yuri's mysterious past when you confront him in his homeland of Transylvania towards the end of the game.
  • Three new neutral Tech Buildings offer novel ways to beef up your forces.
  • Improved Westwood Online functionality makes multiplay smoother than ever.
  • Experiment with new tactics such as mass mind-control, unit-capturing, anti-psychic troops, and power draining.
  • Allies new Hero Unit is now Tanya...only one hero unit can be built at any given time. Hero units do not die.
  • The Guardian GI is a new unit for the Allies It looks like a normal GI except that it costs 500 credits. When deployed it has a ring of metal plates around it instead of Sand bags which makes it uncrushable. In deployed mode it fires anti tank missiles.
  • Boris (hero unit) is the 'Tanya' for the Soviet Side. He can take care of infantry with ease (like Tanya) and can also call in air strikes to blow up buildings. As with all hero units, only one Boris can be built at any time.
  • The Spy Plane return form the original Red Alert for the Soviets, and they also get a new helicopter called the Siege Chopper!


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