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- The Yuri Psychic
Dominator releases a blast of pure psychic energy in a
radius about the size of the nuclear warhead's. The screen
turns red and a floating Yuri head pops up to mock the
player you've just annihilated.
- Since the Yuri
Slave Miner is considered a vehicle as well as a structure,
you can build one at the construction yard and one at the
war factory.
- The first
thing fans will notice in multiplayer online games is the
changes made to Westwood Online. A quick co-op button was
added, but the biggest change is the ability to create a
game with up to six players. Next, when setting up a game,
you'll not only see the starting positions of players on the
map, but you can also choose where to start yourself.
- The Soviet Siege
Chopper can strafe ground units. Even better, it can land on
the ground and deploy into a long-range cannon. When placed
on an otherwise unreachable plateau, these units can be hard
to take out.
- The Allied
battle fortress is an interesting unit too. It's a huge
vehicle that can crush just about anything on the
battlefield, even tanks. You can place five infantry units
inside, so along with its primary gun, it's like a mobile
garrisoned building.
- The guardian
GI is a fantastic infantry unit that is capable of hitting
both land and air units with its rocket launcher. It can be
deployed like the regular GI, but it has an uncrushable
concrete barrier instead of relatively weak sandbags.
- The Soviet
Industrial Plant, when built, allows you to build vehicles
at a cheaper price and faster rate.
- The robot
control center allows you to build robot tanks, which are
impervious to Yuri's mind control devices and they can even
hover over water. However, if you lose your base's power in
middle of an assault, they'll suddenly shut down.
- The Yuri
Floating Disk equipped with a laser and is fairly tough to
take down. It has some special abilities--place one over a
certain type of building and you'll see some really devious
results. If they're over power buildings, you'll shut down
the enemy base. If they're over defensive structures, the
structures will cease to function. The most underhanded way
to use them is to place them over refineries. You'll slowly
siphon money away from the enemy.
- A Dinosaur Zoo
map in Yuri's Revenge comes complete with dinosaurs that
will eat your infantry!
- The Gattling Tower
and Gattling Tanks effective against both ground and air
assaults.
- You get six
slaves for each Slave Miner you build. Slaves that are
killed in the fields are eventually replaced automatically
making the Slave Miner one hundred per cent self-sufficient.
If the vehicle gets blown up, however, any slaves left
behind will join the army that unwittingly freed them.
- The Allied
forces also have a powerful new defensive unit known as the
Guardian GI. When this infantry unit is deployed it
surrounds itself with a metal shield rather than the
standard sandbags and, of course, it's armed with an
anti-tank gun rather than a standard rifle.
- The Soviet's
main defense against tanks is also a brand new unit, the
Battle Bunker, a structure capable of housing five
infantries in the same way as a garrisoned building.
- Yuri's Army is
able to build bunkers large enough to house his fearsome Gattling
Gun Tanks.
- Tank units now
take significantly longer to build - giving you more time to
build up your defenses.
- The Lasher
Light Tank is a great all around unit, similar to the
Grizzlies.
- The Yuri side
will get a Troop Transport.
- The Chaos
Drone is a robotic unit that messes with units' minds in a
different way. By releasing clouds of hallucinatory gas, the
Chaos Drone temporarily causes units to go berserk,
attacking units and buildings.
- The AI will be
far more agressive this time around in Yuri's Revenge!
- Tanya cannot
be mind controlled, and is uncrushable.
- The Allies Battle
Fortress, a huge vehicle, can run over walls and crush
tanks!
- The allies can
now train SEALs in both single player and multiplayer (due
to Tanya's hero status).
- Civilians can
be used in bio-reactors and grinders.
- New civilian
buildings include a machine shop (auto-heals vehicles), and
civilian power plants (supply power, of course)
- Big Ben, the Parliament,
and the Tower of London will be in the London level.
- The Magnetron
will be able to lift ships and place them on land, instantly
destroying them.
- The battle
fortress can run over walls and squash tanks.
- In general,
Yuri's side will cost more, but will have greater unit
effectiveness.
- Siege choppers
are not air-air combat, like almost every air unit in any
CnC games, they are air-ground attackers.
- There is going
to be a Quick-match co-op feture and team battle in WOL.
Players will also be rewarded medals for special acievement.
- Players can
select starting locations and alliances before a game. In
this state, players CAN ally w/ computers.
- The soviets
can build a Industrial Plant. This structure reduces the
time and money required for their many vehicles.
- The hospital
now auto-heals infantry.
- Up to five infantry units can provide
extra "battery" power for Yuri's Bio Reactor, providing the
building with up to an additional +20 in power. Note that the units placed
inside the Bio Reactor do not die; in fact, if a Bio Reactor is
destroyed, the freed units will appear, instantly controllable
by their original owners.
- With variable firing rates, the Gattling Cannon
spins its barrels faster the longer it's in use during a combat
situation, making it deadlier the longer the conflict lasts.
- The Allies get
a new unit called the Battle Fortress. It's a huge vehicle
with lots of guns - big fun!
- There will be
one CD ROM for Yuri's Revenge. You will have to purchase a
copy for each person playing in the game.
- The 10 co-op
missions that come with Yuri's Revenge are broken down into
three sets of three missions, with an additional single
co-op mission. In the first set, you play the Allies,
fighting against Yuri and the Soviets. In the second set,
you play the Soviets, fighting against the Allies and Yuri.
In the third set, you play as Yuri, against the Soviets and
the Allies. In the last single co-op mission, you can choose
to play as either, or both the Allies and Soviets against
Yuri.
- Two new Tech
Buildings come with the X-Pack. The first is the
"Secret Lab" that, when captured, gives you the
technology from a random nation that you don't currently
have. The second is the "Machine Shop" that, when
captured, regenerates the health of your vehicles.
- When you're up
against Yuri, whether you play as the Soviets or Allies, you
will have to use different tactics than [those] you used in
RA2. Soviets are still a brute force though, and will play
in a similar fashion in Yuri's Revenge.
- Some tweaks
and changes have been made to units from Red Alert2 for the
X-Pack that the RA2 team felt were needed. The Soviets also
lose their Psychic powers. Yuri took them with him when he
defected!
- Players that
want to play Yuri's Revenge on Westwood Online will have
their own dedicated tournament and ladder system.
- You won't be
able to play as Yuri in the single player campaign, but you
can in multiplayer.
- Yuri's Revenge
will be compatible with the Official RA2 Map Editor.
- There are
seven new single-player missions for both the Allied and
Soviet sides, and both campaigns will square off each side
against Yuri's brand-new third faction of genetically
mutated and mind-controlled soldiers.
- The slaves
that come with Yuri's Slave Miner can be killed but
regenerate automatically. If the Slave Miner is destroyed,
the slaves cheer and join forces with the side that took it
out, using their shovels as weapons! The Slave Minor is the
unit the Yuri side uses to gather ore.
- New units and
tech buildings – Thirty new units, vehicles and tech
buildings, which present players with new strategic
challenges and opportunities.
- Westwood
Studios will continue its tradition of producing
movie-quality cut scenes in Yuri’s Revenge. The original
Red Alert 2 live-action cast, including Udo Kier as Yuri and
Kari Wuhrer (more Kari, more fun) as Tanya, returns to
Westwood to film the cut-scenes that will advance the story
during gameplay.
- Yuri’s
Revenge is the largest expansion pack in Westwood’s
history! in fact, Producer Mark Skaggs was quoted as saying,
“This is the largest, most involved expansion pack in
Westwood’s history, and we’re bringing some really
exciting gameplay to our fans.”
- Mark Skaggs,
producer of Yuri's Revenge, says that the new Yuri side is
physically weak and will use your own strengths against you.
What the Yuris lack in physical power, however, they more
than make up for in genetics, cloning, and psychic
technology.
- Westwood has
given the Allies an uncharacteristically heavy assault tank
in Yuri's Revenge. This slow-moving behemoth will be unlike
any other unit in the Allied arsenal, and naturally, it will
pack a heavy punch--it'll also be totally immune to any of
Yuris' psychic powers.
- For the
Soviets, who have traditionally employed brute tactics and
powerful but lumbering attacks, the break in the norm will
be their fast raider unit, which will be light on armor but
relatively nimble. In fact, the Soviets will look and play
significantly differently in Yuri's Revenge than they did in
Red Alert 2.
- There will be
NO playable demo before the release of the X-Pack.
- Tanya can
place C4 explosives on vehicles as well as on structures!
- The entire
development team that worked on Red Alert 2 is working on
the expansion pack, which means that it will certainly have
more substance than similar add-ons have had in the past.
- Yuri's Revenge
is currently in development at Westwood's Irvine, California
studio, and it's being worked on by 10 of Red Alert 2's
original team members. The rest of the staff is busy working
on a top secret game.
- Yuri Revenge
has been in development since January of 2001.
- Yuri's Revenge
will be available sometime in the fall of 2001.
- The expansion
takes place about two months after the events of Red Alert
2, and it plays off of the mysterious disappearance of Yuri
at the end of the Allied campaign of the original game.
- You can play
with the new Yuri side in multiplayer component.
- Game includes
10 new cooperative maps and a number of new skirmish levels.
- The Allies get
a new, a heavy assault tank. This slow-moving behemoth will
be unlike any other unit in the Allied arsenal, and
naturally, it will pack a heavy punch--it'll also be totally
immune to any of Yuris' psychic powers.
- Boris replaces
Yuri as the Soviet hero unit, and his specialty is to place
a laser designator on enemy structures. Once his designator
is "splashing" a structure, a group of Mig
fighters will automatically take off and streak toward
Boris' target and bomb it to oblivion. Boris comes equipped
with a heavy machine gun for defense.
- A new
structure (bunker) has been added that allows you to
garrison one tank, which give that tank a bonus for armor,
accuracy, and power, making them very effective against tank
rushes.
- Yuri's faction
does not rely on brute force, but rather on genetics,
cloning, and psychic technology.
- The very first
mission in the game is to stop Yuri from firing off his
Psychic Dominator in San Francisco.
- The new Yuri
faction will have around 30 new units in all: 11 infantry
and vehicles, and between 15 and 19 structures.
- San Francisco,
Los Angeles, Seattle, Sydney, Cairo, Antarctica, and the
moon are all some of the places where you'll butt heads with
Yuri. You'll even be able to learn more of Yuri's mysterious
past when you confront him in his homeland of Transylvania
towards the end of the game.
- Three new
neutral Tech Buildings offer novel ways to beef up your
forces.
- Improved
Westwood Online functionality makes multiplay smoother than
ever.
- Experiment
with new tactics such as mass mind-control, unit-capturing,
anti-psychic troops, and power draining.
- Allies new
Hero Unit is now Tanya...only one hero unit can be built at
any given time. Hero units do not die.
- The Guardian
GI is a new unit for the Allies It looks like a normal GI
except that it costs 500 credits. When deployed it has a
ring of metal plates around it instead of Sand bags which
makes it uncrushable. In deployed mode it fires anti tank
missiles.
- Boris (hero
unit) is the 'Tanya' for the Soviet Side. He can take care
of infantry with ease (like Tanya) and can also call in air
strikes to blow up buildings. As with all hero units, only
one Boris can be built at any time.
- The Spy Plane
return form the original Red Alert for the Soviets, and they
also get a new helicopter called the Siege Chopper!
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