| Naval
Whackage |
Creator:
RVMECH [RADEN] Special Modded Map
Map name: Naval Whackage
[184kb] 2-4 players: Large Urban map. Scenario
takes place in the late afternoon on a tourney style urban
map. All starting positions are equal in both space and
economy. Build speeds and Oil Derrick outputs have been
modified, ie faster build time and more cash for the dash.
Oil Derricks are located on islands just off of your base.
Each player area has four Tech buildings in the corners of
their respective areas. All areas are interconnected by
destroyable bridges. Great no frills map for naval
battles!
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| Paper
Plate |
Creator:
RVMECH [RADEN] Special Modded Map
NEW
Map name: Paper Plate [156kb] 2-4 players:
Scenario takes place at High Noon on
a Desert Theater map. All starting positions are
equal in both space and economy. Build speeds have been
modified, ie faster build time. The map is called Paper
Plate because it resembles the recesses and boundary areas
associated with paper plates. Naval Armada's are also
possible with this map when used in online multiplay. By
capturing the assorted Tech Buildings around the rim of
the "Plate' you can build your Shipyard.
|
| Hole
Commandos |
Creator:
RVMECH [RADEN] Special Modded Map
NEW
Map name: Hole Commandos
[156kb] 2-4 players: Large Temperate map. Scenario
takes place at dusk. Starting positions are located approximately
in the corners. Tech buildings are scattered around the
map with a Secret Lab in the central valley. You will also
find that the gems are there. The secret lab has been
modified to allow the Howitzer to be built. Nice detail in
this one...excellent layout!
|
| Canal
Zone |
Creator:
RVMECH [RADEN] Special Modded Map
NEW
Map name: Canal Zone
[282kb] 2-6 players: Large Temperate map. Scenario
takes place in the early evening hours. Starting positions
are spaced equally around the map. Each starting position
has several defendable entrances. Terrain is tropical and
is set to imitate the Panamanian jungle. Navel
Shipyards can be constructed by capturing the Oil Derricks
that lay on the canal zone proper. The one and only bridge
has had it's strength improved up to a level that will
dissuade most players from trying to destroy it. Check out
the special lighting effects at the lighthouses [channel
markers] in the middle of the canal! Excellent
map...A MUST have!
|
| Castle
Dash |
Creator:
RVMECH [RADEN] Special Modded Map
NEW
Map name: Castle Dash
[222kb] 2-6 players: Large Temperate map: Scenario takes place in the afternoon. Starting positions are spaced equally around the map. Each starting position has defendable entrances and are located at the lowest ground level. Terrain is choppy at best and
untenable at worst. The center of the map hides Yuri's Fortress. This structure is well guarded by
Polynesian statues and also likeness's of Yuri. By capturing the Fortress you will instantly gain a cash advantage of 15000 credits and will continue to
receive 1000 credits at approximately 10 minute intervals, but first you must fight your way past the defenses and your
opponent. A very FUN map!
|
| Killing
Kliffs II |
Creator:
RVMECH [RADEN] Special Modded Map
Map name: Killing Kliffs
II [169kb] 2-4 players: Updated
version - Tile errors (color corrected) Scenario
starts in the middle of the night and slowly lightens to
full daylight. Special lighting in this map...the 'MECH
touch! There are four starting points scattered
equidistant from each other. The ore is well spread out
and gems are few. There is one small town and various,
scattered tech buildings. The ground is rough and choppy
with many cliffs and arroyo's. You will also notice that
Night Owl and the Desert Hawk sound effects swap depending
on the ambient settings. The Night Owl will be active when
the ambient level is below0.600000 and the Desert Hawk
will take over when the level rises to 0.61000. It really
is a nice effect and makes it possible to use two separate
sound effects for one waypoint. Excellent map...A
MUST have!
|
| Tale
of Two Cities |
Creator:
RVMECH [RADEN] Special Modded Map
NEW
Map name: Tale of Two Cities
[85kb] 2-players: This is an updated version (errors
fixed) Somewhere on the Moroccan
coast. Tourists are to be found wandering thru the Bazaars
and on the beach . Cruise ships in the harbor with their tug boat flotilla in tow. Traffic hour like you would see in Los Angeles. Celebrity tourists causing trouble around the drinking establishments. The local Drive-in movie theater is showing "Camel Jockey" featuring Camel Tooth (sorry Camel I
couldn't resist) Special lighting and sound effects on this fast paced two player map. One Tech Machine Shop, Four Oil Derricks and one Secret Lab.
|
| Lower
Limit |
Creator:
RVMECH [RADEN] Special Modded Map
Map name: Lower Limit
[139kb] 2-4 players: Game opens with your starting troops in the jungles of Belize late at night. The moon light reflects off the salt flats of the marsh areas, the ancient pavement stones around your base area, and the ruins that are scattered about the war theater. Lush green grass hides a generous amount of gold!! The lower canyons hold
their own vibrant colors and secrets of gold and highly prized Central American gems!!
You'll find crates throughout
the map containing goodies. But be careful...some of them
may have a surprise waiting for ya. In fact, this map is
full of surprises. The AI will do things you won't expect!
This is a GREAT map! Check the readme file for all the
details.
|
| See
the download links for this map on your right > |
Creator:
RVMECH [RADEN] Special Lighted
Map
Map name: Drainage
Problem [84kb] 2-4 players: Drainage Problem is a four player
map with a moderate amount of Ore scattered around as well as Gems. You will also find four Oil Derricks, two Tech
Airports, and three Machine shops. This is a straight forward combat map with excellent AI
pathfinding. The map employs Day/Nght Transitions and starts out extremely dark. The units and structures have been modified to emit light in the case of the structures and to glow in the case of the units.
This map is available in three different theaters...snow,
temperate, and desert. Just click on the links below for
one or all three!
|
| Access
Denied Pack |
Creator:
RVMECH [RADEN] Special Modded Map
Map name: Access Denied
Map Pack [304kb] 2-6 players: Map
pack contains two maps basically the same. One in the
Temperate theatre, and one Desert map. Bases have several points of penetration although all are defendable. Tech buildings are in control of the civilian population and are also defended by them. The local militia has garrisoned the factories and bunkers and sent out roving bands of tanks. The key to victory lies in the center of your "minds eye". The scenario starts out very early in the morning..and as such is
extremely dark, with some help from an invisible lamp you should be able to get by until
"sunup". There are also some surprises in the map if you can figure them out. The Howitizer will be enabled when cracking the puzzle as well as extra electrical power and paradrop reinforcements. You will also find that the health of your troops and the soundness of your armoured divisions will be well maintained.
|
| Hidden
Castles |
Creator:
RVMECH [RADEN] Special Modded Map
Map name: Hidden Castles
[169kb] - This is a Temperate map for 2-4 players. It can be played in Team Alliance and should be fun in that mode. Ore is slightly more than medium. Gems are moderate but localized. The map is called Hidden Castles for a very good reason ..They are hidden and only the brave can find them. If you do manage to locate them make sure you send in an Engineer in order to take advantage of the many upgrades. There are also Tech Machine shops, Tech Airports,
an Oil Derrick or two and possibly a Civilian Power plant. But who knows? If you don't unlock the secret then there really
isn't much to see=) Good luck Commander!!
|
| Simply
Sandmazing |
Creator:
RVMECH [RADEN] Multiplayer/Skirmish
Map name: Simply Sandmazing
[93kb] - This is a 2-4 player maze type map in the desert theater. Oil Derricks are scattered around in abundance as well as ore. Gems and an Airport can be had in the middle of the map, if you get there first. Tech machine shops are well hidden . The key to this map is controlling the center. If that can be accomplished then victory will be yours.
|
| Death
Valley Girl |
Creator:
RVMECH [RADEN] Multiplayer/Skirmish
Map name: Death Valley Girl
[65kb] - This Desert map was originally a Team Alliance map for Yuri's Revenge. It was modified for FFA and Battle modes . A long high bridge has also been added. This will enable the AI to find its way across the scenario in skirmish
mode. Lighting is set to .85 ambient (early evening)
|
| Bridging
the Gap |
Creator:
RVMECH [RADEN] Multiplayer/Skirmish
Map name: Bridging the
Gap [72kb] - This six player map was originally
a Temperate RA2 map and has been converted and modified for use
as a Desert theater map. Lighting starts out at the .85 ambient level and cycles from day to night
using the Wildefire cycle sequence. there are several varied Tech Buildings scattered around
and one of them is the Secret Lab..capturing this will give the owner the ability to build the french grand cannon.
Economy is heavy for two players and adequate for 4...six players will cause the game to be accelerated and intense.
|
| Bridges
Too Far |
Creator:
RVMECH [RADEN] Multiplayer/Skirmish
Map name: Bridges Too Far
[55kb] - This is a close quartered
four player Desert night map with moderate Ore. Not much
room to build. You may want to scout out your position
before deploying your MCV. Map contains 4 Oil Derricks, 2
Airports, 4 Machine shops, and 1 Secret Lab. The secret
lab will allow you to build the Grand Cannon...so don't
pick the French for your side. Also has high bridges that
were hacked into the theater. A good trick since bridges
are not available in the map editor for desert maps.
|
| Canyon
Runners |
Creator:
RVMECH [RADEN] Multiplayer/Skirmish
Map name: Canyon Runners
[69kb] - This is a close quartered
four player temperate night map with moderate Ore. You may want to scout out your position before deploying your
MCV due to the limited space to build your base. Map contains 4 Oil
Derricks, 2 Airports, 4 Machine shops, and 1 Secret Lab.
|
| Snow
Canyons |
Creator:
RVMECH [RADEN] Multiplayer/Skirmish
Map name: Snow Canyons
[65kb] - This is a four player snow
map with limited building space that helps to make the
game interesting. Map contains oil derricks, a few
airports, tech machine shops, and Secret Lab.
|
| Mar
Del Luna Azul |
Creator:
RVMECH [RADEN] Special Modded Map
Map name: Mar Del Luna Azul
[138kb] - Mar Del Luna Azul is Espanol for Sea of the Blue Moon. This is a 4 player lunar map.
The first one
I have made with the new FA2Yuri map editor. It also employs
*Mech's Moon Rules( as all My Lunar maps will). The map has a subtle blue lighting effect as well as invisible blue lamp post placed near the player starting positions. The *Day/Night cycles have been speeded up slightly in this map from my normal settings. I have also increased the "glow" factor of the
units, structures, vehicles, and aircraft in order to facilitate their viewing during the dark periods.
There are numerous buildings located around the playing areas. "Moon oil derricks', "Moon Tech Machine Shops",
Civilian Power Plants , and 2 Secret Laboratories. The map is available in all modes of play
ie: Battle, FFA, and Team Alliance.
|
| Moonscape |
Creator:
RVMECH [RADEN] Special Modded
Map
Map name: Moonscape
[138kb] - Six player Lunar map for Battle,
FFA, and also Team Alliance modes.
Ore and gems are sporadically placed about the map. In the center of the map are two "Lunar" Tech Machine
Shops, and eight "Lunar" Tech Oil Derricks. The American Paradrop now comes from an
ParaDrop Saucer! Harriers and Black Eagles have been reworked and now are saucer type spacecraft.
Lots more modification in this map. Check the readme file
for all the goodies!
|
| Battle
for Dunes |
Creator:
RVMECH [RADEN] Multiplayer/Skirmish|mod
Map name: Battle for
Dunes [106kb] - This is a huge 2-6
player desert theater map...120x100. Light to medium ore
and several Oil Derricks, and 1 Machine shop. Be mindful of your economy..it is spread thin and conflicts will arise. Defending your turf and your oil production is the key to victory. Also take note that the AI has been enhanced for this map so when playing brutals be careful.
This map also comes with Day/Night cycles, thanks to the
ingenuity of gal map maker Wildefire! Have fun.
|
| Mech's
Desert |
Creator:
RVMECH [RADEN] Multiplayer/Skirmish
Map name: Mech's Desert [91kb] - There are 4 starting positions on the map. There is a moderate to heavy concentration of ore on the map and some gems next to the starting positions to "kick start" your economy. There are also 2 oil derricks and 1 mechanics shop per player. Tech airports only number 2, so in a 4 player match you better get there first.
|
| Lunar
Tango |
Creator:
RVMECH [RADEN] Online
Multiplayer Only
Map name: Lunar Tango
[20kb]- This is a simple Lunar map. It was map made with great difficulty
since no editor is available to support it's creation. You have 29,400 credits available at the map select screen, so make sure you select the maximum amount.
The AI absolutely sucks on this map because it has no economy, so it should really be played online against a human player.
More info in the readme file.
|