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Submitted by
Thai Chicken SKULLS
OF DEATH!
This strategy is excellent for internet battles in that it confuses the enemy before they can even act. Unfortunately, this strategy is slightly expensive.
Requirements
4x Libyan Demolition Trucks Substitutes: Crazy Ivan I.F.V, Chrono Ivan I.F.V, Cuban Terrorist I.F.V
1x Amphibious Transport
1x Fully Charged Iron Curtain
Sufficient Power
1x Crazy Ivan Substitutes: Chrono Ivan
Procedures
-Procedure 1 is to select a Demolition truck and Amphibious trans. and move them to another area.
-Procedure 2 is to select Crazy Ivan and place dynomite on the Demo. truck, then place the truck in the transport.
-Procedure 3 is to repeat this to the other Demolition trucks.
-Procedure 4, once completed relocate the transport just outside the enemy's defense range.
-Procedure 5, then apply the "Iron Curtain" on the transport.
-Procedure 6 is to select the transport and move it into the enemy's base (preferably next to the Construction Yard)
-Procedure 7 is to deploy the frick'in thing and relax.
Submitted by SovietCommrade Ray GI
Power!
If your playing the allies, and you're running out of credits (money), a good thing to do is to train an army of G.I.s ,like 15 or 20 of them and send them to the enemies' base and name them team 1 or 2. When they get near an enemy unit or structure deploy all of them by pressing the "D" key. They will have longer range and a more powerful weapon. As you know G.I.s are very cheap so when they die just train some more. Also If you are British mix some
snipers in with your team to make it more stronger.
Submitted by
Night Hacker Hidden
Defenses!
An excellent defense against engineers capturing your buildings (especially against human opponents) is to place your pill boxes or sentry guns behind your buildings or behind trees. Your ore refineries have smoke stacks protruding above them that you can use to hide pill boxes behind. Your war factory can have a pill box at the rear of it, if you place them right, your opponent won't see them and think you have a weak spot to rush in engineers, that is, until they all get mowed down by an unseen defense, and often these defense won't show up, even with show hidden enabled! There nothing more fun then making an enemy think you have no pill boxes or sentry guns and watching him waste expensive troops rushing your base.
Iron Curtain
Defense!
If you see the enemy getting ready to do an air strike against your command center. Wait until his planes are almost at your base and then use your iron curtain on your own command center (or any other building for that matter!) and watch the fun as his planes waste
their shot on your protected building while being shot out of the sky. It will cost him
a lot to replace them planes, just make sure you also have lots of air defense to take out the planes. The key is to time it just right so his planes are just about to fire when you use the iron curtain so he has no time to retarget another structure and he wastes his planes shots and has to wait for them to reload (what planes survive that is!). It also can be used to save your
ally that is under heavy attack. I tend to like the iron curtain for defense more than offense, just make sure your iron curtain has lots of protection, he'll certainly be
targeting it after that.
Submitted by
Wartor1980 Allies
Combo Attack!
Well build up an attack force of about 8 tanks and 3 prism tanks then send them in. Use your prisms to destroy their power plants while the tanks are taking a beating. And then when they lose enough power send in a BlackHawk with 3 engineers and 2
Tanyas next to their Construction Yard and capture it. So now they don't have any power
nor defenses, so use the Tanyas to destroy the rest.
Submitted by Hellfire Chrono
Power!
-Build a chronoshpere and let it charge up. When charged, look at the enemy base and find some tanks and other vehicles that are grouped together. Once found, chronoshift them into the water and watch the fun!
You can also do the same thing with the enemy navy. Chrono ships onto land and
instantly destroy them!
Submitted by
DNet Garrisoning
Tip!
-When sending troops to garrison a civilian building, send them into the building, then use waypoints and click on another building. When the first building is destroyed, they'll automatically fall back to the second building.
Submitted by
Lambeausport Some
Allied Tips
-Build a Chronosphere and nine prism tanks. Once your enemy builds a superweapon, shift the prisms next to it.
If you position the prism tanks correctly you can chrono all nine at one time!
One shot will destroy the superweapon. Another technique is if they only have one war factory and one conyard, use the chrono shift to have your prism tanks destroy them. The opponent will have no way to build another conyard or any other buildings.
Game over baby!
-If your enemy builds lots of defenses (tesla coils/sentry guns/flak cannons), use prism tanks to take them out because prism tanks have longer range than coils and sentry guns.
-If you know your enemy is building kirovs, make a bunch of ifvs. if you can ambush the kirovs on there way to your base, it will save you alot of money because 1) they cost less than patriot missles, 2) they don't require any power, 3) kirovs have a hard time hitting moving ifvs, and 4) the kirovs wont get to your base so they wont damage/destroy your buildings. That is why ifvs are a better defense than patriot
missiles.
-The best way to stop a soviet tank rush is to garrison gi's in a building, but if a building isnt nearby for defense, there are other ways. If you scatter and deploy your gi's around your base, they can be effective because they are hard to run over. Also, have some grizzlies at the front to keep the rhinos from running you over. rocketeers are expensive, but if the enemy doesnt rush with flaks, they can be very useful. If you are soviet against a soviet rush, hit em hard with terror drones, which cost only 500 and can be mass produced quickly. Another good anti tank unit is the tesla trooper, who is highly effective and cant be run over.
Submitted by Animorphbb Dealing
with enemy Ore Miners
-If you play as allied, build 4 or 5 mirage tanks and place them near the enemy mining field. If you do this while no harvesters are there, war miners and the enemy won't realize that they are there. Sit back and watch war miners never leaving that field. Chrono miners are harder with their warp function, but just wait, they'll keep coming back and eventually get destroyed.
How to counter this: With France the Grand Cannon might lock on to the mirage tanks and destroy them if in range. Keep guard units and/or structures in your mining fields. Use MCVs to build defense structures in the fields.
NOTE: Computer players rarely realize that mirage tanks are there, but humans might reconize a pattern.
Submitted by
IamIronMan Fast
Vet units
-All airdrops come from North-West , place some IfV's ( or other rocket armed units ,
I use Aftermath rocketeers ) above your base to the left. Its a very easy way of making veteran units as 4 IfV's on normal rank have no problem destroying drop-planes or the passengers they drop. If you use the Aftermath rocketeers and they get to veteran status u have a game winning unit , they destroy anything with ease if you can avoid the
AA-defenses.
Submitted by Hellfire Tanya
Power!
-Train a Tanya or SEAL and a few engineers. Look for a bridge. Then place them
near the bridge. Wait for the enemy to attack you. Make them cross the bridge if you have to. Once the enemy forces have crossed the bridge, have Tanya or
your SEALs place some C-04 onto the Bridge Repair hut and watch them sink!!
-Place some Tanyas in the water near a Soviet naval yard and put them on guard. When an enemy naval units comes out, they will attack them with C-04.
Submitted by Slim
Shady Dolphin
Power!
If you want to annoy your opponent, try this out. Destroy a bridge that is right on the water. Then, move a dolphin right into the spot that was blown out. Your enemy cannot repair it without destroying the dolphin!
Submitted by DBomboom Flak
Troopers vrs. Rocketeers
When your neighborhood redneck Rocketeers are being massed produced. It's a great idea to send the
Flack track filled with Flak troopers to the scene. Try to catch them out in the open.
Submitted by Spyman388 Cuban
tactic
Play as Cuba and make 1 Ivan, 1 flak track, and 5 terrorists. Put the Ivan bombs on all the
terrorists and send em into the track. The bomb device will kill any building its placed right next to. Spyman388
Submitted by allstarplayr Use
your doggies!
If u wanna really tick of your opponent right at the beginning of the game build two dogs, then you send those dogs along with the tanks u started off with (this will only work when fighting allied) and put the dogs in front of the barracks and not one infantry can get
out! The dog will even eat the Rocketeers before they get in the air! Then use your tanks to destroy the base and its defense.
Submitted by Tiger
Tank II Multiplayer
Online tip!
When you ally with another player online and after you share the barracks, and spy on each other, then both use
Psychic units and then build an MCV. Send it to a certain spot and capture each others MCV. You just replicated the Unholy Alliance.
Another Strategy is have the Soviet player build a Cloning vat in your base then capture it
and have him build another and another continually until you can build one and get
tons of units.
Submitted by Thomas Navy
tactics, etc.
You can use an elite Aegis cruiser by pressing "S"/Stop for a few seconds to fire multiply
missiles, It is good against Kirov and CargoPlane (Slow movement air
vehicles). If you are against AI you must accompany your Ageis cruiser with a few
dolphins, destroyer, and S.E.A.L (They can C-4 boat, sub-marines). Build a few
Patriot missiles around base and a few I.F.V. To successfully secure your
naval yards send a few dolphins to destroy enemy's naval yard and you must
wipeout all enemy's naval yard. And for your naval yard safety bulid G.C
(Grand Cannon) or P.M (Patroitmissiles) to secure to backup air and attack on
naval yard or put some rocketeers around your navalyard. Note:Want to quick veteran level?
Shoot down some black eagles.
Submitted
By: Martini
Engineer Rush
Allies-
For an almost fool proof Engineer Rush for the allies, train 5 Engineers (or 3
Engineers and 2 Spies if you want more tech.), 15 GI's, build 2 NORMAL tanks
(Resist the urge to use Prism Tanks), 2 Nighthawk helicopters and 1
hovercraft. Put the Engineers in one Nighthawk and fill the other with 5 GI's.
At the same time load the tanks and the other 10 GI's into the hovercraft.
Find a point on the map that is on a straight line path with a safe spot near
the enemy base, send the Nighthawks and hovercraft there. Once they all
arrive, send in the Nighthawks to the safe spot you found. Make sure you have
a Prism Tower and a power plant ready to go at this point. On the arrival of
the Nighthawks deploy the one with GI's first. Deploy the GI's. Next send in
the hovercraft. If the coast is clear deploy the Engineers and send them ALL
for a power plant or something with very little value and defense on it. Once
you get that done build the Prism Tower and power plant, back the Engineers
off, get the GI's in and start another Prism Tower. By now the hovercraft has
arrived (if it hasn't you chose a bad spot and you're probably screwed), so
deploy it and defend you power plants with your life. Don't get overly
aggressive because it will kill you. Make sure you have a good strong hold
going with very little resistance before you build a War Factory and Barracks.
Make them your primary buildings and pump out Prism Tanks, Tanya's and GI's
like there's no tomorrow. One of the little Paradrop airports or being America
really comes in handy for this famous and deadly attack. A constant supply of
troops can be your savior. When you're in firmly get the Prism Towers to take
out ground defenses and tanks. Then advance with your GI's to clear out
footmen. Spy then capture the enemy War Factory, Barracks, Battle Lab and Con
Yard to get some nice little units. Blow up everything else if you want. By
the end you'll have a BIG base with a lot of defense and a crap load of veteranized
units (especially GI's)
REMEMBER:
If you lose power then your Prism Tower will cease to turn and any human
player will take this opportunity to rape this mini-base of yours so be
careful.
Soviets-
The Soviet Engineer Rush is quite a bit harder
but goes the same way as the Allied version except use 2 Hovercrafts instead
of 2 Nighthawks and 1 Hovercraft. Make more Conscripts (about 20 or so) and
send 10 with the 5 Engineers in one Hovercraft. If you're Iraq use about 7
Desolators to go with the tanks. When you capture your first building build
one Tesla Coil and about 3 Sentry Guns. Keep that ratio of 1:3 up cuz the
number of Coils you have doesn't matter and the Sentries can take more. When
you get a Barracks going build Tesla Troopers and Flak Troopers not
Conscripts. Otherwise do it just like the Allies.
NOTE:
Don't attempt a Soviet Engineer Rush unless you are familiar with your map and
enemy. Don't try an Engineer Rush if the victim has an ally because more often
than not they will send some muscle and beat you down royal. This goes for
every country.
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