|
As
expected, Red Alert 2 takes place a few years after the events
in the original Red Alert. The Allies, victorious in their battles
against Joseph Stalin and his Soviet army, have rebuilt the
decimated economy and infrastructure of Europe and have installed
their own puppet dictator in place of Stalin: General Romanov. To
the Allied intelligence, Romanov is nothing more than a consummate
politician and the harmless leader of the World Socialist
Alliance, a low-profile political group with minimal arms
technology. No one could ever perceive him to be a threat.
But Romanov has his own agenda. Outraged at
Stalin's failure, Romanov is haunted by memories of his homeland
burning and Allied troops marching through his country's streets.
He's thirsty for vengeance, and unbeknownst to his Allied
puppeteers, Romanov has been mobilizing the World Socialist
Alliance into a giant military machine for years and is now only
biding his time, waiting for the opportunity to strike. When a
civil war breaks out in Mexico, Romanov makes his move.
To
the Allies, Romanov's move to quell the outbreak in Mexico
(also a WSA state) and restore order to Russia's sister country is
expected. Soon after Romanov's troops move in to Mexico, however,
reports of early-warning defense systems shutting down throughout
the United States begin to surface. Other reports tell of
Romanov's troops moving north from Mexico into California,
Arizona, and Texas, where they've established mysterious beacons
at their encroaching outposts. The population in these outlying
areas begins to complain of headaches and nausea, and some
witnesses claim that some of their neighbors have picked up arms
against their fellow countrymen and joined forces with the
invading Soviet forces.
The
US government is shocked at Romanov's recent moves and has no
logical explanation for this sudden turn of events. Left with no
other choice, the President of the United States declares war on the
World Socialist Alliance and gives the order to launch a nuclear
strike against Russia. However, when the Pentagon moves to strike,
nothing happens. The US's entire arsenal of nuclear ICBMs remain
dormant, useless, in their silos. Intelligence sources confirm the
fears: Romanov has developed a frightening technology that affects
man and machine alike; specifically, he has created psychically
enhanced troops that can attack with a simple thought.
The
United States and the Allied forces are crippled, and Soviet
troops are now thoroughly entrenched on American soil. Playing on
the side of the Allies, you'll have to fight an uphill battle
against well-armed Soviet forces that are threatening to crush your
homeland. As the Soviets, you'll use your newly researched psychic
technology to hunt down pockets of resistance and make the US pay
for its destruction of Mother Russia.
|