Red Alert2 Walkthrus

Soviet

Mission 3: Big Apple, New York

In this mission you start the psychic invasion of America in New York. You will have to clear the area of Allied units and capture an Allied Battle Lab.

Objectives: Capture the American Battle Lab, build and defend a Psychic Beacon.

You start the mission with practically nothing. You only have a Radar Tower, Tesla Reactor, and a Construction Yard. You should start building a Barracks and Refinery right away, and then a War Factory. You also need to concentrate on building up your base defenses. Make a lot of Conscripts and garrison the buildings to the north and east of your base, near the Tech Derricks. You should also capture the Tech Derricks with your Engineers. There is very little ore around your base, so capturing the Tech Derricks is very important! Reinforce the area around the Derricks with tanks and Flak Tracks. A few Sentry Guns here is in order too.

You will also be reinforced with a couple Psi-Corp units. These units can be used to mind-control a single enemy. For example, you could use them to control an Allied Grizzly Tank and have the tank scout the map for you or attack their base with their own unit! Now take a Flak Track and explore the area all around your base. You will see a large bridge. Don't cross it. Just explore the area to the left and right of the bridge. You'll see some buildings near the bridge. Send out groups if 10 Conscripts and garrison all the buildings you find. This will help defend your base from attacking Allied troops. 

Tip: Most of the buildings are severely damaged and will need to be repaired by your Engineers before the Conscripts can garrison them. Buildings in the red cannot be garrisoned until they are repaired. 

Now keep pushing north and east towards the enemy. Don't forget to build a few Rhino Tanks and Flak Tracks to protect your base, and keep repairing and garrisoning buildings as you go along. If you run into a building that is garrisoned by Allied troops, make some V3 Rockets and have them take out the building. Three V3s can take out most buildings. 

Tip: You can find some Tech Outposts along the western side of the map. You can capture these and use them to repair your vehicles. Just make sure you can defend them before capturing them. You should garrison nearby buildings if you plan on capturing the Outposts. They will help greatly in defense.

Ending this battle: Time to make the final push towards the enemy. The best approach is from the northwest, near the second of the two Tech Outposts you were told to capture above. Build a second Barracks here and start churning out Engineers and Conscripts. Now repair the buildings on the hill to your north with your Engineers and garrison them with your Conscripts. Then send a couple Conscripts to scout out the area down the east side of the hill that leads to the Allied base. You'll find a few Pillboxes here. Use your V3 Rockets to take them out. Now repair the buildings in front of the Allied base and garrison all of them with Conscripts. Now start moving into the Allied base and destroy everything. Use your V3s to take out Pillboxes and have your Engineers capture whatever you want. Get the Allied Barracks first, then start making Flak Troopers, lots of them! You can also capture the War Factory and make some IFVs. NOTE: Just remember to make your captured structures your Primary buildings so your units will come out of that building. 

Tip: If you captured the Allied War Factory, you can make IFVs and place Tesla Troopers inside them. This will get you a vehicle that fires the Tesla weapon!

Capture or destroy everything basically. DO NOT TOUCH THE ALLIED BATTLE LAB yet!  Very Important...

Before you capture the Battle Lab, garrison all the buildings inside the Allied base, or what use to be the base =) Now go ahead and capture the Battle Lab. It will change into a Psychic Beacon. You must protect this until it deploys! The Allies will hit you with everything they have. Now you see the reason for garrisoning all the buildings your were told to earlier. I sure hope you listened! Once the Psychic Beacon deploys, you will receive reinforcements of PSI-Troopers via para-drop. Use them to mind control enemy vehicles that get too close to the Psychic Beacon. If you garrisoned all the buildings around the Beacon as you were told to, you should have no trouble handling the Allied attacks. You should also have Flak Troopers and Flak Tracks near the Beacon to shoot at incoming Allied planes dropping Allied paratroopers near the Beacon. 

Don't worry about any other battles going on. Your main concern is to protect the Psychic Beacon. That's it. You can also repair the Psychic Beacon if it becomes damaged. Use your Engineers. Just keep some near the Beacon. You may need them. 

Done Deal: Once the Beacon is fully charged up, it deploys and all the enemy troops fall under your control. The mission is over!

 

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