Red Alert2 Walkthrus

Soviet

Mission 11: Red Revolution, Moscow

The plot: In this mission your asked to return to Moscow so Yuri can thank you personally for your recent victories. But you notice there's something sinister about the way Yuri appears. Your suspicions prove correct when your assistant tells you that you've received a video tape. The tape contains film of Romanov telling you that Yuri is controlling his mind, and if he dies, Yuri is to blame. So it now appears that even General Vladimir may have been an innocent victim of Yuri's demented mind. Yuri is waiting for you in the Kremlin. 

Objectives: Your task is to destroy the Kremlin, with Yuri still in it.

You start this mission with a horde of Conscripts, some Kirov Airships, a Construction Yard, and a couple vehicles. Go ahead and build all your normal structures. Concentrate on placing Flak Cannons in the east and northwest while your building up your forces. Start exploring the area with your Conscripts. Head them north and garrison the houses you find there. Do the same east of your base. Capture any Tech structures you find in these areas and protect them. Keep cranking out Conscripts and use them to garrison all the neutral buildings you can get to. 

You will be attacked from both the east and the north. That's why you were told to garrison buildings in these areas. You should also concentrate on making some Apocalypse Tanks. They can chew up enemy units quickly. You also need Tesla Coils (6), and place them in front of your base. Build a Battle Lab and then build a Nuclear Reactor to power the Coils instead of a bunch of Tesla Reactors. 

Note: Throughout the mission you will be receiving reinforcements.

Trouble: Your biggest concern in this mission is the PSI-Corp Trooper units. The problem is you can't build Yuris (PSIs) of your own in this mission. The best way to defend against them if they get past your troops you have garrisoned in the buildings is Attack Dogs. Make groups of Attack Dogs, and whenever you see these PSI Troopers moving towards your base, send the dogs after them.

Get the POWER: The Kremlin is a long way from your starting spot, and the passes leading to the Kremlin are very heavily guarded. Time to pull out all the stops. Make a fortified area in your base. Place lots of Flak Cannons and Apoc Tanks here, and then build a Nuclear Missile silo and place it in your fortified area.  Build about a dozen Flak Tracks and more Flak Cannons. Place the Cannons on either side of your base. Make more Apoc Tanks and place them with your Flak Cannons. 

Once you place the Nuke Silo a PSI-Corp Trooper will pop in and ask you if you are really planning on using a nuclear weapon inside Mother Russia. You are of course, but that's not what the PSI wanted to hear. He retaliates by sending in Kirov Airships from the north and northeast. Now you see why you need all those Flak weapons and Apoc Tanks. Just keep building Flak Tracks and placing them where the Kirovs are coming from. This should take care of them and keep them from destroying your Nuke Silo. 

Launch the Nuke: When your Nuke is ready to fire, drop that sucker right on top of the Kremlin! It will take out the Kremlin and Yuri in one single massive blow. The traitor Yuri is dead and the Soviet military is yours to control. Congrats Comrade Commander.

 

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