Red Alert Build Orders

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Build orders:

What is a build order? Good players use build orders. Build orders are used so tanks can be made quickly. Some players opt for the fast attack method, while others go for the mass army of tanks. Build orders are simply a guide to which buildings need to be built and in what order so you can speed build tanks in a short time. These build orders are from some Top Global Dominance players. Just keep in mine this is only a general guideline to follow. As with anything, the more you play the more you'll learn what works best.

Build Orders For Fast Tank Building - (Money Maps)

BO #1:  Deploy Const. yard, then build the following: small power, barracks, ore factory, silo, war factory, war factory, adv. power, war factory, war factory, ore factory, adv. power.....and so on.

BO #2:  Deploy Const. yard, then build small power, barracks, ore refinery, war factory, war factory, small power, war factory.....and so on.

BO #3:  Deploy Const. yard, then build small power, small power, barracks, ore refinery, then build 5 war factories, ore refinery, adv. power.....and so on.

NOTE: Generally speaking, you should build an ore truck after you build five tanks in order to keep the money flowing. Some players opt to build the ore truck before building tanks. And never let your power go too low. If you do it will slow up your build times. 

Also, keep in mind you'll need to adjust your build order depending on the type of map your playing on. Build orders for money maps (maps rich in gems) differ slightly than, lets say for example, a standard map like Path Beyond. On maps with less gems you'd have to build more ore refineries early on to keep a steady cash flow. A build order for standard maps would be similar to the one here:

Build order - Maps with small amounts of gems/ore

Example: Deploy Const. yard, then build small power, barracks, ore refinery, war factory, war factory, ore refinery, small power, war factory, ore refinery, adv. power, ore refinery......and so on.

NOTE: Make ten infantry and two engineers fast, then sell your barracks so you don't run low on power before you build your second power. Also, make an ore truck before making any tanks. Then go ahead and start cranking out the tanks. Take four of your infantry for scouting the map, and leave the others for base defense against enemy scouts trying to penetrate your base. The engineers are for repairing your buildings in case of an early attack. 

Important Tip! Control your ore trucks. They have a tendency to wander off. Control them so they harvest the ore/gems closest to your base first so you can keep the cash flowing in a steady pace. Then as you expand your base, build towards the next ore field. 

If you have a good build order and want to share it, send them here. Include your nick so I can credit you! Please specify if the build order is for money maps or for standard maps. And include tips, etc.  

 

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