What
is a build order? Good players use build orders. Build orders are used so
tanks can be made quickly. Some players opt for the fast attack method,
while others go for the mass army of tanks. Build orders are simply a
guide to which buildings need to be built and in what order so you can
speed build tanks in a short time. These build orders are from some Top Global
Dominance players. Just keep in mine this is only a general guideline
to follow. As with anything, the more you play the more you'll learn what
works best.
Build
Orders For Fast Tank Building - (Money Maps)
BO
#1: Deploy
Const. yard, then build the following: small power, barracks, ore factory,
silo, war factory, war factory, adv. power, war factory, war factory, ore
factory, adv. power.....and so on.
BO
#2:
Deploy
Const. yard, then build small power, barracks, ore refinery, war factory,
war factory, small power, war factory.....and so on.
BO
#3: Deploy
Const. yard, then build small power, small power, barracks, ore refinery,
then build 5 war factories, ore refinery, adv. power.....and so on.
NOTE:
Generally speaking,
you should build an ore truck after you build five tanks in order to keep
the money flowing. Some players opt to build the ore truck before building
tanks. And never let your power go too low. If you do it will slow up your
build times.
Also,
keep in mind you'll need to adjust your build order depending on the type
of map your playing on. Build orders for money maps (maps rich in gems)
differ slightly than, lets say for example, a standard map like Path
Beyond. On maps with less gems you'd have to build more ore refineries
early on to keep a steady cash flow. A build order for standard maps would
be similar to the one here:
Build
order - Maps with small amounts of gems/ore
Example:
Deploy Const. yard, then build small power, barracks, ore refinery, war
factory, war factory, ore refinery, small power, war factory, ore
refinery, adv. power, ore refinery......and so on.
NOTE:
Make ten infantry and two engineers fast, then sell your barracks so you
don't run low on power before you build your second power. Also, make an
ore truck before making any tanks. Then go ahead and start cranking out
the tanks. Take four of your infantry for scouting the map, and leave the
others for base defense against enemy scouts trying to penetrate your
base. The engineers are for repairing your buildings in case of an early
attack.
Important
Tip! Control your ore
trucks. They have a tendency to wander off. Control them so they harvest
the ore/gems closest to your base first so you can keep the cash flowing
in a steady pace. Then as you expand your base, build towards the next ore
field.
If
you have a good build order and want to share it, send them here.
Include your nick so I can credit you! Please specify if the build order
is for money maps or for standard maps. And include tips, etc.
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