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Soviet Units |
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Soviet Tech Tree:
Click on the picture to your left to see the tech
tree. Thanks to Existor371 for creating the soviet
tech tree. |
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Conscript:
The Sov's basic foot soldier good for guarding and scouting
duties. Comes with an AK-47, and can throw Molotov
cocktails. |
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Flak Trooper:
Good against both ground and air targets with it's
rockets. |
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Tesla Trooper:
A portable slow moving tesla coil on steroids. Good against most
any target of opportunity, but works best against
vehicles. It can also charge up Tesla Towers. |
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Armored Bear:
A bear with armor obviously. Good for scout unit. |
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Engineer:
Captures buildings, oil derricks, outposts, etc. Also repair
buildings and can travel over water. |
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Natasha:
A super unit for the Soviets, and the equivalent of the Allie's
Tanya and the Empire's Yuriko. Comes with a sniper rifle and ability
to call in an airstrike. |
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Soviet Armor |
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Terror Drone:
Good cheap first level unit for scouting and harassment early in
the game. Combat robot that can bore into enemy flesh or metal. |
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Sickle:
Mechanical walker effective against infantry units with it's
triple machine gun and has the ability to retreat
quickly by jumping. |
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V4 Rocket
Launcher:
Effective against both infantry and vehicles, and has good
range, but will need protected by other units. |
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Apocalypse
Tank:
This heavily armored tank comes with twin barrels. Secondary
weapon is a magnetic harpoon that can yank the enemy into it's
front grinders. |
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Bullfrog:
This amphibious unit doesn't have to dock to let off it's
passengers. It can shoot them out to shore one at a time just
like a human cannon ball. |
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Hammer Tank:
This is the Soviets main battle tank, and is effective against
infantry and vehicles. |
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Sputnik:
This unit once deployed allows you to build around it for base
expansion. |
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Soviet Ships |
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Stingray:
This is a small and fast Tesla launching boat armed with
powerful tesla coils. Best if used in groups when attacking. |
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The Acula:
This submarine is deadly against ships, and cannot be fired on
when submerged. Secondary weapon is torpedoes, but doesn't have
to surface to shoot them. |
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Dreadnaught:
This ship can be used against sea and land based targets. Very
powerful and long ranged rockets. |
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Soviet Air |
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Kirov Airship:
Slow moving but well armored blimp that drops bombs. Good
against buildings in base areas. Has 'hydrogen burn' ability
that allows it to fly faster. Should be protected with Migs. |
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Twinblade:
Comes equipped with rockets and machine gun, making it effective
against most ground units. |
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Mig:
This plane is used for air-to-air combat. Socondary ability is
the 'recall' feature that allows it to fly back to the base at a
faster rate. |
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Soviet
Buildings |
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Construction
Yard:
You must have this to construct other base buildings and base
defenses. For an additional cost, you can place some structures
on the water. |
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Power Plant:
This building is used to power your other base buildings and
base defenses. |
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Ore Refinery:
This is where your ore is processed. An ore miner gathers ore
from the ore fields and brings it back to the refinery. It's
your primary source of income. |
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Barracks:
This building is used to train infantry units and possibly the
Armored Bear. |
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War Factory:
This building is used to churn out your vehicles such as Tesla
tanks, etc. |
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Airfield:
This building is used to construct Kirov air ships and other air
units. |
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Naval Yard:
This building is used to construct your naval units like the
Acula sub and the Stingray Nasad. |
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Super Reactor:
This building gains you access to all tech level two units, and
also gives you a huge power boost for your base. |
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Battle Lab:
Gains access to tier three units and buildings, but requires
lots of power to run. |
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Crusher Crane:
Gains additional build queues, and can also repair damaged
units. |
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Soviet Base |
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Fortress Wall:
Build walls to help keep out enemy units. |
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Sentry Gun:
Anti-infantry base defense. Comes manned with a heavy machine
gunner. |
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Flak Cannon:
Anti-air base defense. Rapid-fire cannons fill the air with
metal shards. |
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Tesla Coil:
This is one of the Soviet base defenses. Shoots out a powerful
electric bolt good against both infantry and vehicles. |
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Iron Curtain:
Has the ability to create a large and powerful force field around
selected units or buildings for a set period of time. |