Red Alert 3 Soviet Units & Buildings

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Soviet Units

Soviet Tech Tree: Click on the picture to your left to see the tech tree. Thanks to Existor371 for creating the soviet tech tree.

Conscript: The Sov's basic foot soldier good for guarding and scouting duties. Comes with an AK-47, and can throw Molotov cocktails.

Flak Trooper: Good against both ground and air targets with it's rockets.

Tesla Trooper: A portable slow moving tesla coil on steroids. Good against most any target of opportunity, but works best against vehicles. It can also charge up Tesla Towers.

Armored Bear: A bear with armor obviously. Good for scout unit.

Engineer: Captures buildings, oil derricks, outposts, etc. Also repair buildings and can travel over water.

Natasha: A super unit for the Soviets, and the equivalent of the Allie's Tanya and the Empire's Yuriko. Comes with a sniper rifle and ability to call in an airstrike.

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Soviet Armor

Terror Drone: Good cheap first level unit for scouting and harassment early in the game. Combat robot that can bore into enemy flesh or metal.

Sickle: Mechanical walker effective against infantry units with it's triple machine gun and has the ability to retreat quickly by jumping.

V4 Rocket Launcher: Effective against both infantry and vehicles, and has good range, but will need protected by other units.

Apocalypse Tank: This heavily armored tank comes with twin barrels. Secondary weapon is a magnetic harpoon that can yank the enemy into it's front grinders.

Bullfrog: This amphibious unit doesn't have to dock to let off it's passengers. It can shoot them out to shore one at a time just like a human cannon ball.

Hammer Tank: This is the Soviets main battle tank, and is effective against infantry and vehicles.

Sputnik: This unit once deployed allows you to build around it for base expansion.

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Soviet Ships

Stingray: This is a small and fast Tesla launching boat armed with powerful tesla coils. Best if used in groups when attacking.

The Acula: This submarine is deadly against ships, and cannot be fired on when submerged. Secondary weapon is torpedoes, but doesn't have to surface to shoot them.

Dreadnaught: This ship can be used against sea and land based targets. Very powerful and long ranged rockets.

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Soviet Air

Kirov Airship: Slow moving but well armored blimp that drops bombs. Good against buildings in base areas. Has 'hydrogen burn' ability that allows it to fly faster. Should be protected with Migs.

Twinblade: Comes equipped with rockets and machine gun, making it effective against most ground units.

Mig: This plane is used for air-to-air combat. Socondary ability is the 'recall' feature that allows it to fly back to the base at a faster rate.

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Soviet Buildings

Construction Yard: You must have this to construct other base buildings and base defenses. For an additional cost, you can place some structures on the water.

Power Plant: This building is used to power your other base buildings and base defenses.

Ore Refinery: This is where your ore is processed. An ore miner gathers ore from the ore fields and brings it back to the refinery. It's your primary source of income.

Barracks: This building is used to train infantry units and possibly the Armored Bear.

War Factory: This building is used to churn out your vehicles such as Tesla tanks, etc.

Airfield: This building is used to construct Kirov air ships and other air units.

Naval Yard: This building is used to construct your naval units like the Acula sub and the Stingray Nasad.

Super Reactor: This building gains you access to all tech level two units, and also gives you a huge power boost for your base.

Battle Lab: Gains access to tier three units and buildings, but requires lots of power to run.

Crusher Crane: Gains additional build queues, and can also repair damaged units.

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Soviet Base

Fortress Wall: Build walls to help keep out enemy units.

Sentry Gun: Anti-infantry base defense. Comes manned with a heavy machine gunner.

Flak Cannon: Anti-air base defense. Rapid-fire cannons fill the air with metal shards.

Tesla Coil: This is one of the Soviet base defenses. Shoots out a powerful electric bolt good against both infantry and vehicles.

Iron Curtain: Has the ability to create a large and powerful force field around selected units or buildings for a set period of time.

 

 

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