
Features
For C&C: Red Alert 3
Storyline
After the Allies drove the Soviets back to Moscow, and their defeat
is nigh, they decide to send back several hitmen in time to kill
Einstein, the single person they see responsible for the Allied
superiority. Although the act is successful, and Europe seems is in
peace (With the second war never happening) in this altered
timeline, a third party comes into play with the Empire of the
Rising Sun (Japan), which gives birth to plans of world domination
they, given their technological advancements, are set to realize and
achieve, throwing you into this manage aˇ trois.
Campaign
-Can be played co-operatively either with a friend via Multiplayer,
or with the aid of an AI ally. The main goal of the AI players is to
capture and defend the most significant points of a given map, and
you can use their structures for producing units. You cannot control
the units of your team-mate however, for the developers deemed it
very chaotic after a test run. Needless to say that you see the
map-revealing progress of your ally. Both points count for AI-driven
or human Co-op.
-For each side (Allied, Soviets, Empire of the rising sun) there are
three commanders to choose from before every mission, each with at
least three special abilities. The one they showed the magazine was
an allied commander from whom you could ask for an air strike in
pre-set periods of time. This commander is played by Peter Weller (aka
RoboCop).
-While Yuri doesn't play a role in the main game, there is the
possibility of his return in an already planned expansion pack.
Maps
-There's going to be massive damaging in RA3, with weapons carving
colossal craters into the ground.
-Amphibious ships/tanks can only leave shore on sandy beaches, so
it's crucial to capture and defend these areas.
-Since the maps have to provide enough room for at least three
participants, they're naturally much bigger than they were in
Tiberium Wars.
Gameplay
-Slower pace to prevent rushing and base crawling.
-Most buildings can be placed on water for extra cost (Confirmed:
Power plant, construction yard, airfield, war factory).
-Most units have a secondary function.
-Economy remains unchanged (Two resources: Ore and power).
-Naval combat is crucial in the game, with most units being
amphibious.
-All units have their place in the combat chain. For example, air
units are preferable against well defended positions.
Graphics
-Nearly 60% of the Sage engine's code was rewritten for Red Alert 3.
The revamped game engine is now called RNA. Most attention went to
the water (Now with splash animation! Demolition, animations,
respectively to keep RA3 true to RA2's light-hearted style. This
goes for the Japanese faction too.