Features For C&C:  Red Alert 3


Storyline

After the Allies drove the Soviets back to Moscow, and their defeat is nigh, they decide to send back several hitmen in time to kill Einstein, the single person they see responsible for the Allied superiority. Although the act is successful, and Europe seems is in peace (With the second war never happening) in this altered timeline, a third party comes into play with the Empire of the Rising Sun (Japan), which gives birth to plans of world domination they, given their technological advancements, are set to realize and achieve, throwing you into this manage aˇ trois.


Campaign

-Can be played co-operatively either with a friend via Multiplayer, or with the aid of an AI ally. The main goal of the AI players is to capture and defend the most significant points of a given map, and you can use their structures for producing units. You cannot control the units of your team-mate however, for the developers deemed it very chaotic after a test run. Needless to say that you see the map-revealing progress of your ally. Both points count for AI-driven or human Co-op.

-For each side (Allied, Soviets, Empire of the rising sun) there are three commanders to choose from before every mission, each with at least three special abilities. The one they showed the magazine was an allied commander from whom you could ask for an air strike in pre-set periods of time. This commander is played by Peter Weller (aka RoboCop).

-While Yuri doesn't play a role in the main game, there is the possibility of his return in an already planned expansion pack.


Maps

-There's going to be massive damaging in RA3, with weapons carving colossal craters into the ground.

-Amphibious ships/tanks can only leave shore on sandy beaches, so it's crucial to capture and defend these areas.

-Since the maps have to provide enough room for at least three participants, they're naturally much bigger than they were in Tiberium Wars.


Gameplay

-Slower pace to prevent rushing and base crawling.
-Most buildings can be placed on water for extra cost (Confirmed: Power plant, construction yard, airfield, war factory).
-Most units have a secondary function.
-Economy remains unchanged (Two resources: Ore and power).
-Naval combat is crucial in the game, with most units being amphibious.
-All units have their place in the combat chain. For example, air units are preferable against well defended positions.

Graphics

-Nearly 60% of the Sage engine's code was rewritten for Red Alert 3. The revamped game engine is now called RNA. Most attention went to the water (Now with splash animation! Demolition, animations, respectively to keep RA3 true to RA2's light-hearted style. This goes for the Japanese faction too.

 

 

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