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CCRAMASTER'S RA2 AFTERMATH MOD

RA2 Aftermath News


There are now two versions of Aftermath, a lite and enhanced version (named AftermathV1 and AftermathV2). The difference between the two is the lite version is smaller and contains only what you need to play, but the enhanced version contains more features, like fixes to the single player campaign, additional sounds to the TS mode, and the TS EVA. The TS EVA was removed from the lite version to preserve file size. The lite version is 3 MB, but the enhanced version is 5.9 MB.

To Sum It All Up, one of the great things about this mod package is convenience and that it makes NO permanent changes to your computer! It includes a startup program that initializes the proper files needed to modify RA2 and gets it back to normal once you exit. This means no moving, deleting, or renaming files! Even if you have another mod installed in your RA2 directory (rules.ini, art.ini, etc.) you don't have to remove those files! The startup program will automatically null those files ensuring that they do not interfere with RA2: The Aftermath! If you want to play RA2 normally just startup RA2 normally! Can't get any easier than that =)


WHAT'S NEW? Version 3.2

Here's some of the new goodies you'll find in V3.2:

-Added RSS (Repair Support Ship) for the Allies.
-Updated TS Mode (AI should no longer build Terror Drones) - you DO NOT need to redownload AMTSPack.zip
-Elite Longbows can now tear up defenses more quickly.
-Lightning Boat fires faster.
-Prism Destroyer firepower decreased a little.
-Dolphins are back at $500 again.
-Now voxel images for for the Soviet Hind and ORCA's on the Carrier Nimitz.
-AI in skirmish should be a bit harder.
-Slightly decreased the armor bonus gained by Veterancy.
-Fixed bug with V3 Launchers.
-Fixed bug where Squids would not grapple Prism Destroyers.
-Many, many small tweaks to graphics that should optimize performance; the Soviet and -Naval Yard cranes no longer occasionally disappear.
-Updated Optimization patch (BE SURE you re-download the Optimization Patch IF you use it).
-Many cost reductions on buildings and infantry.
-There is now a build limit of one on Tanya and is uncrushable.
-You can now build Navy SEALs.
-Tesla Tank now has a longer range
-Some more goodies you'll have to wait and see....

NOTE: You'll find an extensive Manual with a comprehensive listing of all the changes in this Red Alert2 mod. Too numerous to mention here.


RA2 AFTERMATH DOWNLOADS (V3.2)

NOTES: 

If you are NOT planning to download the optional TS add-on or play the single player campaign, then the "Lite Version" is all you will need to play the mod. Saves you from downloading 3 extra megs.

Optimizer Patch: This is a special patch for those of you with a slow computer. It will help to speed up your game when using the RA2 Aftermath mod. It is NOT necessary to download this patch in order for the mod to work. This is ONLY an optional download. If your not experiencing slow game play, then you don't need this download.

Problems with the mod? Please contact CCRAMASTER here. Do NOT contact RADEN for tech support.

A partial listing of Allied Units (see manual for complete listing)

Gun Turret: Stationary Tank Destroyers, Turrets provide extremely effective defense against enemy vehicles. They require sufficient power to operate.

Hydro Elec. Power Plant: Choosing a safer alternative power source, the Hydroelectric Power Plant uses water to generate electricity. Much safer than Nuclear Reactors, however, they must be placed on water and Hydro Plants do not produce as much power as Nuclear Reactors.

Improved patriot Missile: These Patriot Missile Sites automatically target and fire at multiple enemies, meaning that they will automatically attempt to kill multiple enemies at one time. Although not all of the incoming aircraft will be destroyed, this Patriot Missile Site will make sure that multiple aircraft are heavily damaged.

Field Medic: He's BACK from the original Red Alert! The Medic, if left on his own, will heal all friendly infantry within the vicinity. He has no weapon, and must be protected on the battlefield.

Longbow Helicopter: The latest addition to the Airforce, the Longbow is extremely effective against enemy vehicles, destroying them quickly and efficiently. It has no need to return to the base as it generates its own ammunition once it runs out. You should treat this unit as a support unit, as if it comes under attack, its valuable ammunition is destroyed as it is damaged.

Armored Personel Carrier (APC): Another version of our IFV, our APC can carry 5 passengers at a time, and when used in conjunction with the IFV, they can be extremely effective. Like the IFV, it is also fast plus it carries its own machine gun!.

Wolverine Battle Tank: Fully restored from the Great War, the Wolverine Battle Tank, although small and not as powerful as our Grizzly, it should not be underestimated. Fast with decent armor, Wolverines and draw fire while Grizzlies destroy the threat.

Gun Boat: Also restored from the Great War, they provide great support for our higher-class Destroyers. Basically our Wolverine Battle Tanks on water, they are also equipped with advance sonar that can not only detect submarines, but destroy them as well. It should not be underestimated.

 A partial listing of  Soviet Units (see manual for complete listing)

Flame Gun: Anyone for a barbecue! How would you like your steak done =) Extremely effective against infantry, the Flame Gun can quickly eliminate large groups of infantry, reducing them to ash.

Grenadier: Two for the price of one! The Soviets have upgraded their Flak Troopers. They are now armed with dual purpose cannons that can serve as a Grenade Launcher or a Flak Cannon. The effective dual purpose infantry, almost nothing is safe from it.

Hells Commando: A scary looking infantry, the Hell's Commando is armed with a modified Flamethrower, much more effective against infantry and seems to be also extremely effective against structures. They are equipped with a special suit that protects them from the fire and also protects them from radiation, which makes them useful in protecting Desolators. Like the Desolator, he can heal himself.

Hind Helicopter: The Soviets have restored another unit from the Great War, with considerable upgrades. Like the Kirov, it is considerably well-armored, although much less durable. It can carry six infantry units and is equipped with unlimited ammo. Although faster, it is vulnerable to anti-aircraft fire.

Stealth Tank: The Soviets have stolen Einstein's Mirage technology and seemed to have upgraded it considerably. The Stealth Tank remains cloaked completely, even while moving. Only our infantry can detect Stealth Tanks if they are nearby, and can appear out of nowhere. It missiles also appear to be effective against armor and infantry.

Lightning Boat: The Soviets have finally done it - the Soviets have taken their deadly Tesla Tech to the seas. The Lightning Boat is extremely fast for a Soviet unit, and it's Tesla Bolt is extremely effective against other ships. Thankfully, it seems to have light armor and a long ROF.

Missile Sub: This Sub fires dual cluster missiles that can destroy anything within a short radius. They can submerge and surface before the enemy knows what hit them, and when elite they no longer surface to fire. It must be protected, however - it cannot fire at anything on the water. The missiles it fires cannot be shot down by Patriot Missiles. Because of the nature of the missiles, they cannot fire at aircraft.

RADEN is the official distributor of this mod. If you have any problems with this mod, please contact CCRAMASTER for help. Do NOT contact RADEN. We only host the mod. We do not supply tech support. Only contact the RADEN webmaster if you are having problems downloading any of the zip files.

Enjoy this great mod from CCRAMASTER and RADEN!

 

 

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