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FINAL
ALERT2 MAP EDITOR SCRIPTS These
pre-made scripts provided by RADEN's RVMECH, head of our map department,
can be used with the Final Alert2 Map Editor. Helps make your map making
much easier.
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HOW TO USE THE FA2 SCRIPTS:
To use them, simply place the FA2 script files in your Final Alert2 Script Folder. You will find the "Script Folder" where you placed your Final Alert2 files on your computer. The scripts will be accessed by the map
editor.
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Download
RVMECH's FA2 pre-made scripts HERE.
[15.5kb] A readme file is included with instructions.
Description of script files (22 scripts total):
-After glow.fscript: Adds sections to the structure parameters.
-Allied paradrop.fscript: Allows you to specify which infantry units will be paradropped for the Alliance.
-American Paradrop Special.fscript: Allows you to specify which infantry units will be paradropped for the Americans.
-Author info.fscript: Add a section to your map with your personal information. It is viewable via Wordpad.
-BuildSpeed.fscript: This script speeds up the build speed by a factor of two.
-Day-Night Loop.fscript: Adds a trigger that starts the Day and Night loop after 50 seconds, it will also set your lighting levels for the proper operation of the loop. Remember to set the enable & disable parameters in the triggers when when you are finished.
-DominatorLightSettings.fscript: Add your personal Dominator light settings to the map.
-Enlarge Map by 100x100.fscript: This script will enlarge your map by 100X100.
-Enlarge Map by 150x150.fscript: This script will enlarge your map by 150X150.
-InVisLmps.fscript: This script will make the INREDLMP and the INBLULMP less bright and shorter in range.
-Lamps on-off.fscript: This script will add triggers to turn the lamps on and off with the ambient light level. Remember to attach the lamps to the tags when finished. Works real well when used in conjunction with a day night loop.
-Maximum Queued.fscript: Allow you to increase the number of units in que.
-NavalYards.fscript: This will disable the building of Naval Yards.
-OilDerrick.fscript: This script will double the output and startup cash of the Oil Derrick
-Ranking.fscript: Add a section to your singleplayer map for ranking. It is viewable via Wordpad.
-Secret Lab Buildings.fscript: Allows you to specify which Building will be enabled by the secret lab.
-Secret Lab Infantry.fscript: Allows you to specify which infantry units will be enabled by the secret lab.
-Secret Lab Units.fscript: Allows you to specify which unit will be enabled by the secret lab.
-Soviet paradrop.fscript: Allows you to specify which infantry units will be paradropped for the Soviet Confederation.
-SuperWeaps.fscript: This script will make all Superwaepons capturable.
-Tech Power.fscript: This script will triple the output of the Tech Power plant.
-Yuri paradrop.fscript: Allows you to specify which infantry units will be paradropped for Yuri.
Email RADEN's in house map
maker
RVMECH
for help!
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