1> Your spy should be disguised as either a civilian, LivingBomb or Einstein. Disguising him as an alligator will fail as the inbase defences and Robots will detect him. To disguise your Spy as a Civilian watch the area where Einstein is hiding carefully, as every few minutes a group of Civilians pass close by on the level below as they make their way towards the grinder. Disguise the Spy as one of them and steer clear of Alligators and Terrordrones. 2> Take your Spy and Sniper to the very northwest ramp then east across to the tent. Here the spy must leave the Sniper and head on alone, he should be sent into the base at that first ramp. 3> As your Spy enters two tesla coils appear, guide your Spy along the corridors until he arrives just short of the area where 3 terrordrones patrol at different speeds. Watch the terrordrones and you will notice that every few patrols all 3 drones move clear, time your Spys movement well and he will pass across the bottom and head towards the small patch of water in the base. 4> The next few corridors are slightly more tricky and again require precision timing. Wait for the single terrordrone to pass by the two Robots patrolling the ramp then move him into the corridor. Again two tesla coils appear, do not pass them instead place your spy into the southern alcove. The terrordrone should pass by, then return, providing you've timed your move well it won't attack as it returns. Soon as it passes by send your Spy past the two tesla coils and out of the corridor, head south. 5> Next the Spy must carefully negotiate the southern passage with two patrolling Robots,duck into the alcoves to pass this. Remember your Sniper, well now would be a good time to send him all the way back to his start point as hes gonna come in handy very soon. 6> Lead your Spy south and watch as two more tesla coils appear.At the bottom of the ramp head north east towards the ramp with the techmachine shop at the top. 7> Guide him south east towards the Engineers which are imprisoned, beware of patrolling robots and terrordrones. 8> Send the Spy along the passage that runs above the three Robot production factories, then at the end send him north. 9> Almost there, beware of the terrordrone scuttling up and down the ramp close to the powerplant. Time your move well and you will be able to send your Spy straight into the powerplant and powerdown the base. Primary Objective achieved! 10>As the base powers down two nighthawks fly in, whilst they make their way to the start point take advantage of the time to send your Sniper towards a hole in the fence which has appeared just north of the small lake close to the start point. 11>The Snipers destination is that Battlefortress to the west, try to capture that before the Nighthawks touchdown and send it to meet them. 12>Soon as your troops deploy the Nighthawks will lift off and leave the map. Send your Battlefortress across to them and load your Engineer and a couple of GIs into it. Now the fight has really begun as the Robots begin mass producing units to send at your troops. 13>Look at your radar map and you will notice a tech airport has been revealed in the top North/East corner. This is where your going to send the Battlefortress. So you must guide it along the same path the Sniper took towards the tent, only this time continue across the top around the parameter of the base, shooting terrordrones along the way. Make a direct line for that airport and once there capture it with your Engineer. Note a cash crate appears next to the airport on capture. 14>With your remaining troops back at the LZ guide them slowly and carefully along the same route, be sure to deploy your GIs in advance as the Robots attack. Note--The Seals are capable of C4 attacking the Robots. 15>Now send your BattleFortress into the base and use the top middle entrance that leads down to the Grinder. You should have enough GIs inside the BF to take care of the Robot patrols, Destroy as many Robot tanks as possible and send your BF into that passage that has the Iron Curtain Effects. By now you should have your first paratrooper drop, drop them outside the base entrance and send them inside. Destroy the Grinder and collect another cash crate. If your original troops are still alive send them in as well the groups destination is the ramp by the tech machine shop! 16>Any following airdrops should be used to protect the tech airport, place most of the GIs on the ramp and cliffs and at least three on the opposite side of the airport, be careful to stay out of range of the lightning strikes! 17>Ok now you need to be planning your strike carefully, you will notice slight gaps in Robot/Terrordrone construction. Use these gaps to advance your GIs forward into the base. Keep a group of GIs deployed on that ramp by the tech machine shop, and with a smaller group move towards those production factories. Your aim is to destroy two of the three factories,try to avoid destroying the middle factory you will need to capture that later. 18>If you have a Navy Seal close by use him to destroy the barricade around Einstein then move your BF into the area. Load Einstein into the BF. Secondary Objective achieved! 19>With each paradroop ensure you have enough GIs to defend that airport----lose it and your chances of winning are minimal. 20>Once you have sufficent GIs within the base rescue the Engineers! 21>Use the Engineers to capture the following buildings- Powerplant, OilDerek, SecretLab,Tech Center and Production Factory. The capture of a powerplant and the techcenter will give you the ability to build teslacoils, this will help your GIs defend the airport. 22>Its a wise precaution to aim for capturing the powerplant and techcenter first, otherwise low power will shutdown your airport paradrops! Once a powerplant has been captured you can repair any damage to the airport. 23>Destruction of some of the parameter sam sites will cause reinforcements to be flown in. 24>Destroy the first Robot Command Center to the west, near the powerplants. Then capture the secret Lab this gives you the ability to build your own Robot Command Center. 25>When aiming to capture the Robot Production Factories be prepared for traps as tesla coils may appear by the ramp leading into the factory area. 26>Once you have captured the Factory its plane sailing. You can produce terrordrones and Robots. 27>Capture tech oil dereks with any Engineers you have left, be prepared to defend them. 28>Continue building robots, use the iron curtain effects to your advantage in your campaign. 29>Send your Robots across the base destroying teslacoils and the two remaining command centers. Third objective achieved! 30>Now all that remains is to send the Battlefortress with Einstein inside to the transmitter and unload him. Do not destroy the transmitter as it's existence is required to transmit the antivirus to the robots outside the region. Send Einstein to the transmitter. Fourth objective achieved----mission accomplished!