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Red Alert2 Game Basics For Beginners
Using
Engineers & Spies: The real value of Engineers is in capturing enemy buildings. Each time you use an Engineer to steal an enemy structure, you accomplish two things. First, you add to your own power. Take an enemy Barracks and you can create enemy infantry units. Steal an enemy Construction Yard, and you'll be able to manufacture their buildings. Second, and just as important, you reduce your enemy's power. Taking away their Barracks prevents them from creating additional infantry units. You can make a little extra cash by capturing and selling enemy buildings. However, unless you capture a structure that costs more than twice the price of an Engineer, it's a losing proposition. Selling a structure nets you half of the building price of that structure. So, if you capture an enemy Barracks and sell it, you're out $250. The Engineer costs $500, and you get only $250 for selling a Barracks. It still may be worth it given the situation, but you're still out the money. It's often smarter to capture a building and hold on to it. To keep that building, queue up a defensive structure and place it next to your new acquisition. That enemy War Factory is a lot easier to hold if it's got a Tesla Coil or Prism Tower guarding it. Allies also have the ability to use Spies. Failing to use them when you can deprives you of one of your most potent weapons. You can run Spies into an enemy Barracks, War Factory, Refinery, Radar Tower, Tesla Reactor, Nuclear Reactor, or super weapon (Chronosphere, Iron Curtain, Nuclear Missile Silo, or Weather Control System). Each of these has a particular benefit. Every time a Spy enters an enemy Refinery, you take all of the enemy's money. A Spy in an enemy Radar Tower resets the shroud and effectively blinds them. Entering any power facility shuts off the enemy power for about 60 seconds, while entering a super weapon resets the countdown. Getting a Spy into an enemy Barracks or War Factory allows you to create veteran infantry and vehicles, respectively. |