NO YURI...  NO YURI...!!!  NO YURI...!!!!!

written by Bubba

 

No Yuri...No Yuri...!! NO YURI !!!!!

These are the words of your average game-host in Yuri's Revenge Online. When I first started playing Yuri's Revenge on the net, I discovered that almost every host would scream those two words at you in the game room, before booting you. I tried reasoning, insulting, begging and trying to bait them into allowing me to be Yuri by questioning their testicular fortitude. However, most hosts will not allow their opponents to play as Yuri, the reason...... Yuri's strategic approach to battle is the one thing that can disrupt the usual no-brainer tactics that have been used online for the sole purpose of bragging rights. People would use the usual engineer rush, or dolphin flooding or prism flooding (flooding meaning building a hell of a lot) Black Eagle flooding, filling battle-fortress' with guardian GI's....and flooding the map with those too, training countless guardian GI "walls" , just so they could clock up their kill meter and brag in the lobbies.....

Not much fun in that though is there ? if you say "yes its great fun to utilize the no-brainer tactics" .... your probably not a fun person.... and you probably haven't gotten up from that chair in the last 6 hours except to 
get more nachos'.....

With the arrival of Yuri, those tactics were thrown out the window. Solution to engineer rush, one single Yuri clone near your MCV or War Factory. Solution to prism and fortress flooding, masterminds. Solution to Eagles, gattling tanks (the most effective of all anti air units. The solution to Guardian GI walls, Virus'.

Yuri offers a bit of variety to the (until recently) primitive and rough approch to winning fights..... it used to be a simple case of "ugh ugh... me have more tanks than you...ugh ugh me win.... ugh". Now the cowards are showing their true colors... someone who dis-allows Yuri is obviously one of those "cavemen" players who can't win a proper 
fight.

Lets have a look at some of the usual reasons for dis-allowing Yuri...

(1) "he's cheap" when asked to explain this a lot of people couldn't respond..... they didn't even know why they were dis-allowing Yuri. If their authority was questioned they'd say "he's cheap" again and boot you. Those who had some clue responded with "mind control is gay" Considering 2 or 3 harriers can take out a mastermind should over come this dis-allowing reason, Yuri Clones have no armor at all.... that shouldn't cause much trouble and the range of the Psychic Tower ain't the greatest, a prism's is longer. For the Soviets, use V-3's on Towers and Terror Drones on masterminds and clones...... However its up to the Yuri player to make it harder to do this.

(2) "Boomer's are gay" Having thought about this, I decided anyone who said this should be tied to the back of a train by their ears. Granted, you can access the Boomer quite fast (deploy MCV, Bio reactor, Slave Miner, Sub Pen+Radar) BUT CONSIDER THIS..... Boomer subs cost $2000 a piece and they take a while to build.... in this time it should be no problem (and cheap) to simply build some gattling tanks or cannons / flak tracks or cannons / patriots or IFVs / or even flak troopers/ rocketeers to defend against boomer missiles..... a retarded monkey with a blindfold and a nail through it's head can defend itself from boomers. With this in mind, its obvious that there IS NO SUCH THING AS A BOOMER RUSH.

(3) "he's gay" I HAVE encountered this reason and to anyone who said that... your an idiot and you don't know what your talking about.

How about a run-down of the most commonly used Yuri units....

(1) Lasher Light Tank: its called LIGHT for a reason, the weakest of the three grunt tanks, these don't pose much of a threat unless in numbers. The key is to simply over power them!

(2) Gattling Tanks: Their armor might as well be cardboard.

(3) Magnetrons: their weakness is infantry, they have no weapon for infantry killing besides simply knocking them down one by one

(4) Mastermind: Weakness... terror drones... and the brainwave overload

(5) Discs: ANY anti air, discs armor is only fair... not too light, but not good either.

(6) Boomers: the cure for boomer missiles is AA obviously... don't be stupid and leave your base open for a boomer assault or you deserve to loose. for boomers themselves.... the boomer torpedoes are quite weak, they can be overpowered easily

(7) Chaos drones: no-one uses them, and for a good reason.

(8) Yuri Prime: ANYTHING! the man is a complete pushover

As far as firefights go, Yuri would almost always come out with the short end of the proverbial stick, Yuri's strength lies in annoying tactics, like a combo of magnetrons and a mastermind or two. its quite easy to send your opponent into a fluster with these kind of tactics and then over-run the enemy base, that's how to acquire wins with Yuri. People who use Yuri for brute strength fights aren't the brightest.

Considering all this, the whole "NO YURI !!!!!!" thing is quite sad.... if played correctly, Yuri dosn't pose as bad a threat to the precious "ugh ugh, me not use brain" tactics, and the dreaded "boomer rush" is simply crap, boomers are quite useless if there's a few AA guns scattered around.

All in all, Yuri is a fine team to choose, and host should quit being chicken and just let people play as him, its not their decision who the opponents are.

Yours in gaming,

Bubba

 

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