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MCV:
This is your mobile const. vehicle. Use it to set up new
bases. You need to build a War Factory and Service Depot
before you can build the base on wheels. Then take
your act on the road!
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AIRCRAFT
CARRIER: Launches aircraft that attack enemy targets. Aircraft
replenish weapons automatically at no cost to the player. No need to
buy planes. If you lose one they are replaced free! You
get three Harriers per ship. Always use Destroyers and
Aegis Cruisers for escort ships to protect your Carrier.
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Destroyer:
Deploys an aircraft called the Osprey that can attack submarines. Also can
attack shorelines. It needs air protection, so use the
Aegis Cruiser for an escort.
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AEGIS CRUISER:
This pricey anti-air ship returns investment
handsomely. A single unit can shoot down anything flying in great
numbers, making it the perfect anti-aircraft weapon. Their missiles
can even shoot down the long range rockets fired by Soviet
Dreadnoughts,
not just manned aircraft. Must be protected.
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Hover Craft: Can travel over land or water without difficulty.
Use it to carry troops. This vehicle is unarmed so it will
have to be protected.
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DOLPHIN:
Flipper with an attitude OUCH!: sub-surface unit
that can devastate enemy forces with a special sonic attack. Also
can detect enemy submarines. It is invisible to radar.
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Infantry
Fighting Vehicle: These
are versatile little tanks that take on the capabilities
of whatever infantry you put inside of it. Without any
passenger, they carry a small missile that fires on both
air and ground units. Slap an engineer
in the IFV and you get a repair vehicle! Put a GI at the
wheel, and the IFV gets a bigger gun, etc.
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GRIZZLY BATTLE TANK:
The standard Allied forces tank.
Not as powerful as the Soviets Grizzly tank, but is most
effective when grouped in large numbers along with other
support vehicles. Did i hear someone say TANK RUSH!
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Mirage
Tanks: Mirage
tanks can automatically take on the form of random objects on the map like
a tree. They uncloak when
they move or fire at an enemy unit. They are best used in
groups of 3-5. Place them where you can ambush the
enemy.
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Prism
Tank: These
tanks use Prism technology to attack. The concentrated light beams
they shoot can actually bounce off targets and hit nearby units.
Best used in groups of 3 or more.
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INTRUDER:
This attack
aircraft is the stock Allied air force. It attacks from
the flight deck of the Aircraft Carrier. It is not
buildable. You get 3 of them per Aircraft Carrier.
Downed planes are automatically replaced for you.
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Harrier
Jets:
You must build an Air Force Command to get these units.
Great for aerial assaults on the enemy base. You can
build 4 Jets for each AFC you build. Most effective to
have 2 Air Force Command centers and build 8 Harriers.
They will take out just about any enemy building with 8.
I like to build 3 AFCs and use 12 planes.,
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Transport
Helicopter:
You can transport a limited number of troops anywhere on
the map with this unit. Haul anything from infantry to
Tanya or Engineers. It's invisible to enemy radar!
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CHRONO
MINER:
This unit
is used to gather your ore. The efficient mining vehicle harvests ore, and then
automatically teleports back to the refinery when done. Must still
drive to ore site once it has unloaded its ore. Miner will drive
home if Refinery has another Miner in it. If a Soviet Terror
Drone gets inside your Miner, it will dump the Drone out
at the Refinery.
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