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Construction
Yard:
You'll need this to build other buildings. This is one of
your most important structures and need protected. When
you build a Service Depot you get the option to build an
MCV, which is a mobile Construction Yard that can be taken
anywhere on the map and deployed into a CY.
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Power Plant:
Generates the base's power. Without it your
building rate would be very, very slow. It's very important to keep
your power rating high. You'll also want to keep these
structures well protected from enemy air and land
units.
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Barracks:
Training facility for Soldier units. Tanya has been
seen around the barracks too. I know, you wish you were a Red Alert
soldier, right?
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Refinery:
Turns Ore into credits, so you can buy all those fancy things for
the war effort! |
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War
Factory:
Manufacturing facility for vehicle units. No war
factory, no tanks.
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Service
Depot: Repairs vehicles and can also re-arm the
BlackHawk. Kinda like two for the price of one.
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Air
Force Command: This provides the allies with radar and
serves as a location to land four aircraft units.
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Naval
yard: The navy lives on in Red Alert2. Manufacturing
facility for naval units.
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Tech
Center:
Build this structure to get all your high tech equipment.
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Pill-Box:
A tough little anti-infantry emplacement that's a
formidable defense.
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Patriot
Missle Site:
Shoots down enemy aircraft with
missiles. This will be one of your main air defenses for your base. |
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Prism
Cannon: Fires chromatic beams at enemy units, giving
new meaning to the term "shedding light on the situation."
Prism Cannons can work together to create a web of Prism defense.
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Chronosphere: Used to create the Chronosphere special
ability, which allows for teleportation. The downside is all the
power it takes to run the thing. You gotta pay a price for
technology though.
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Weather
Control Device: This device allows the player to
access the Lightning Storm special ability. Allows the Allies to
unleash extremely turbulent storms over enemy bases. These storms
produce a copious amount of deadly lightning, which can turn
structures into ash after only a few strikes.
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Gap
Generator: This cloaking device can hide associated units
from enemy site. When deployed, the Gap Generator turns into a
"Super Gap Generator" that consumes four times the amount
of power but has a wider area of affect.
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Spy
Satellite Uplink: The building that allows the Allied
player to see the whole map. Once the uplink is built, the entire
map is cleared of shroud. If the uplink is destroyed, the player's
shroud resets.
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Concrete
Walls: Standard walls to keep out pests.
Namely, enemy pests. It's not always practical, nor do you
always have time to build walls in an online multiplayer
game. But if you find time, build em! |
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Ore
Purifier:
Once built, the efficient Ore Purifier gives
the owning player +20% credits whenever a shipment of ore or gems is
brought back to any refinery.
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