Image                                   Description

Construction Yard: You'll need this to build other buildings. This is one of your most important structures and need protected. When you build a Service Depot you get the option to build an MCV, which is a mobile Construction Yard that can be taken anywhere on the map and deployed into a CY.

 

Power Plant: Generates the base's power. Without it your building rate would be very, very slow. It's very important to keep your power rating high. You'll also want to keep these structures well protected from enemy air and land units. 

 

Barracks: Training facility for Soldier units. Tanya has been seen around the barracks too. I know, you wish you were a Red Alert soldier, right? 

 

Refinery: Turns Ore into credits, so you can buy all those fancy things for the war effort!

War Factory: Manufacturing facility for vehicle units. No war factory, no tanks.

Service Depot: Repairs vehicles and can also re-arm the BlackHawk. Kinda like two for the price of one.

Air Force Command: This provides the allies with radar and serves as a location to land four aircraft units.

Naval yard: The navy lives on in Red Alert2. Manufacturing facility for naval units.

Tech Center: Build this structure to get all your high tech equipment.

Pill-Box: A tough little anti-infantry emplacement that's a formidable defense.

Patriot Missle Site: Shoots down enemy aircraft with missiles. This will be one of your main air defenses for your base.

Prism Cannon: Fires chromatic beams at enemy units, giving new meaning to the term "shedding light on the situation." Prism Cannons can work together to create a web of Prism defense.

Chronosphere: Used to create the Chronosphere special ability, which allows for teleportation. The downside is all the power it takes to run the thing. You gotta pay a price for technology though.

Weather Control Device: This device allows the player to access the Lightning Storm special ability. Allows the Allies to unleash extremely turbulent storms over enemy bases. These storms produce a copious amount of deadly lightning, which can turn structures into ash after only a few strikes.

Gap Generator: This cloaking device can hide associated units from enemy site. When deployed, the Gap Generator turns into a "Super Gap Generator" that consumes four times the amount of power but has a wider area of affect.

Spy Satellite Uplink: The building that allows the Allied player to see the whole map. Once the uplink is built, the entire map is cleared of shroud. If the uplink is destroyed, the player's shroud resets.

Concrete Walls: Standard walls to keep out pests. Namely, enemy pests. It's not always practical, nor do you always have time to build walls in an online multiplayer game. But if you find time, build em!

Ore Purifier: Once built, the efficient Ore Purifier gives the owning player +20% credits whenever a shipment of ore or gems is brought back to any refinery.

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