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Red Alert2
Walkthrus
Allies
Mission 11:
Fallout, Florida Keys
Objectives: Build
a Chronosphere, neutralize the Soviet Nuclear threat in Cuba.
This mission is
one of the hardest you'll encounter. You're going to be kept real busy for
awhile in the beginning of the mission. You start with a base already built,
but you'll need some more things. First build a War Factory and a Patriot
Missile. Then build three each of the Aegis Cruiser and the Destroyer. You
will also encounter a new Soviet unit in this mission, the Soviet Giant Squid.
You can use your Dolphins (yes flipper is here) to get the Giant Squids off
your ships. Your Destroyers will then kill the Squid. Once this is taken care
of, look back to your base again.
Send eight of
your GIs south across the bridge and deploy them southwest of the Refinery
here. You can also send four GIs east and have them garrison one of the hotels
on the beach. Now build two SEALS and a dozen or so GIs. Send the SEALS south
to the beach. Also send some GIs north and have then garrison one of the
structures on the island in the northwest corner of the map.
Near your Air
Force Command, place the Patriot you built to the south. Build another one and
place it here as well. The soviets will be attacking soon. Your units will be
kept busy fighting them off. But the troops you should have garrisoned in the
buildings will take care of the attack. The Soviets will also move in near
your Naval Yard. Watch out for the Squids. Have your Destroyers target them
before firing on the Typhoon Subs. Soon after all that action, a group of
Soviet Dreadnoughts is down south and starts pounding your base. Remember the
SEALS you should have down there? Now take them out for a swim and destroy the
Dreadnoughts! Just get them back on land quickly so they are not devoured by
any Squids in the area.
Now it's time to
start building an army. Crank out Grizzlies and IFVs for awhile. You'll also
need a Battle Lab, more power plants, a Spy Satellite Uplink, and a
Chronosphere.
ATTENTION: When
you build and place your Chronosphere, you will be alerted to the presence of
Soviet missiles in Cuba. You now have 19 minutes to shut down the missiles or
their power before the missiles launch. One thing is in your favor though, the
Chronosphere charges up in half the time it takes the Nuke Missile
Silos.
Ok...lets create
a group of units. You will need a few Prism Tanks, a few Grizzlies, and
several IFVs. Put Spies in your IFVs. When your Chrono comes online, Chrono
them to the southwest corner of the map, near the first Soviet Nuclear
Reactor. Once you arrive, have one of your Spies go into the Reactor. This
shuts down the power for a minute, so act fast here. Have your Grizzlies and
IFVs destroy the Reactor. Keep your Prism tanks back. Now this is a low blow
to the Soviets, but it doesn't completely take out all their power.
You must take
your Prism Tanks east and have them shoot the fuel barrels behind the walls.
This will take out all of the Soviet Tesla Reactors in the area. Now have
another Spy run into one of the Nuke Silos. This will reset the timer and buy
you some more time.
The Soviets will
keep building Tesla Reactors to replace those destroyed. Just keep using the
Cronosphere to send more units to knock out Soviet power and keep sending
along Spies to reset the timer.
Use your Navy: The trick to
shutting down the Soviets for good is to use your Navy. Start building ships.
Destroyers and Aircraft Carriers are the preference here. Once you have your
Navy group ready to go, head south and slowly inch your way in. When your
within range, have your Carriers take out the Soviet Naval Yard in the west
while your Destroyers and Dolphins stand guard. After the naval yard is
destroyed, turn your Aircraft Carriers loose on the second Nuclear Reactor
here. If you destroy this, the power goes down for good.
Your ships can
hit the missile silos from the water too. Also use your Harrier Jets to pound
away at the Missile Silos. You can also Chrono over Prism Tanks to help in
this attack. Just concentrate on destroying the three Missile Silos, nothing
more. Once they are destroyed, take out the Construction Yard. Once that is
destroyed, the Soviets can no longer replace the Silos.
The mission ends. You
have won.
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